Esempio n. 1
0
    public PhysicalUIBlockController CreateBlock(
        Transform prefab, string text,
        Vector3 position,
        Vector3 scale,
        PhysicalUIBlockController.Action action)
    {
        Transform block = Instantiate(
            prefab,
            position,
            Quaternion.identity);

        block.transform.localScale = scale;
        PhysicalUIBlockController blockController = block.GetComponent <PhysicalUIBlockController>();
        float textStretch = scale.z / scale.x;

        blockController.SetText(text, textStretch);
        blockController.SetAction(action);
        createdObjects.Add(block.gameObject);
        return(blockController);
    }
Esempio n. 2
0
 public void CreateLevelSelectBlocks(Vector3 localOrigin)
 {
     levelSelectCounter = mazeGenerator.maxLevelReached;
     CreateBlock(
         redBlockPrefab,
         "Your current\nbest: " + mazeGenerator.maxLevelReached,
         localOrigin + new Vector3(0.0f, -2.0f, 1.25f),
         new Vector3(1.5f, 1.0f, 1.0f),
         SilentDoNothing);
     levelSelectDisplayController = CreateBlock(
         redBlockPrefab,
         levelSelectCounter.ToString(),
         localOrigin + new Vector3(0.0f, -2.0f, 0.0f),
         new Vector3(1.0f, 1.0f, 1.0f),
         SilentDoNothing);
     CreateBlock(
         blueBlockPrefab,
         "-",
         localOrigin + new Vector3(-1.25f, -2.0f, 0.0f),
         new Vector3(0.75f, 0.75f, 0.75f),
         OnLevelSelectMinus);
     CreateBlock(
         blueBlockPrefab,
         "+",
         localOrigin + new Vector3(1.25f, -2.0f, 0.0f),
         new Vector3(0.75f, 0.75f, 0.75f),
         OnLevelSelectPlus);
     CreateBlock(
         blueBlockPrefab,
         "JUMP TO\nLEVEL",
         localOrigin + new Vector3(0.0f, -3.0f, -1.75f),
         new Vector3(1.5f, 1.0f, 1.0f),
         OnLevelSelect);
     CreateBlock(
         greenBlockPrefab,
         "MAIN\nSCREEN",
         localOrigin + new Vector3(-3.0f, -3.0f, 1.25f),
         new Vector3(1.3f, 1.0f, 1.0f),
         OnGlideToMainScreen);
 }