Esempio n. 1
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 private void StartScan()
 {
     KillScan();
     PhysicalSwitch.AssignSwitch(0, ctrSwitch0.Type, ctrSwitch0.Parameter);
     if (rdoTwo.Checked)
     {
         PhysicalSwitch.AssignSwitch(1, ctrSwitch1.Type, ctrSwitch1.Parameter);
     }
     else
     {
         PhysicalSwitch.AssignSwitch(1, PhysicalSwitch.Types.Null, 0);
     }
     m_Engine = Engine.Create((Engine.Methods)cmbMethods.SelectedValue);
     // note must be created before Logical bit to get switch count, but Initialised after the switches are available
     pnlTest.Engine = m_Engine;
     if (rdoTwo.Checked)
     {
         Logical.CreateSwitches(Logical.Number.Two, m_Engine);
     }
     else if (m_Engine.NumberSwitchInputs == 2)
     {
         Logical.CreateSwitches(Logical.Number.ShortLong, m_Engine);
     }
     else
     {
         Logical.CreateSwitches(Logical.Number.One, m_Engine);
     }
     m_Engine.Initialise();
     ctrDiagram.Construct(m_Engine);
     PhysicalSwitch.MasterSwitch = PhysicalSwitch.MasterModes.On;
     m_Engine.StartScanning();
 }
Esempio n. 2
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 private void AddParam(int param)
 {
     if (Type <= PhysicalSwitch.Types.Null)
     {
         return;
     }
     m_DisplayedParams.Add(param);
     cmbSwitch.Items.Add(PhysicalSwitch.GetParamDescription(Type, param));
 }
Esempio n. 3
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 public void Form1_Load(object sender, EventArgs e)
 {
     PhysicalSwitch.Initialise();
     FillEngines();
     m_Loaded                 = true;
     ctrSwitch0.Type          = PhysicalSwitch.Types.Keyboard;
     ctrSwitch0.Parameter     = (int)Keys.Space;
     ctrSwitch1.Type          = PhysicalSwitch.Types.Keyboard;
     ctrSwitch1.Parameter     = (int)Keys.Enter;
     cmbMethods.SelectedIndex = 1;
 }
Esempio n. 4
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 public override void Initialise()
 {
     // unlike most engines this will also create switches
     PhysicalSwitch.AssignSwitch(0, PhysicalSwitch.Types.Pointer, (int)m_Method);
     if (m_Method == Methods.DwellAveragePointer)
     {
         Logical.CreateSwitches(Logical.Number.PassThrough, this);
         (PhysicalSwitch.Switch(0) as PointerDwellAverageSwitch).Engine = this;
     }
     else
     {
         Logical.CreateSwitches(m_Dwell ? Logical.Number.DwellOnly : Logical.Number.One, this);
     }
     base.Initialise();             // must be AFTER switches assigned
 }
Esempio n. 5
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 /// <summary>Can safely be called when not scanning.  Stops the scan engine and unhighlights all items</summary>
 public void StopScan()
 {
     KeySend.Instance.ReleaseAll();
     PhysicalSwitch.MasterSwitch = PhysicalSwitch.MasterModes.Off;
     PhysicalSwitch.RemoveHotKey(Keys.R | Keys.Control, true);
     m_Blade?.SaveData(true);
     m_CurrentMove?.End(false);
     m_CurrentMove = null;
     EnsureCharacterHandlerRemoved();
     StopCustomRepeat();             // does nowt if none
     StopContinuous(m_Continuous);   // ditto
     SetEngine(null);
     PointerSwitch.View = null;
     IterateScriptable(i => SetItemState(i, ButtonShape.States.Normal));
     Globals.Root.CurrentDocumentChanged -= DocumentChanged;
 }
Esempio n. 6
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        public cfgSwitching()
        {
            PhysicalSwitch.Initialise();             // will be ignored if already done.  Required for detect mechanism to work

            InitializeComponent();
            Strings.Translate(this);
            TimingLabels   = new[] { lblAcceptance, lblPostActivation, lblLongPress, lblScanTime, lblFirstRepeat, lblSubsequentRepeat, lblDwellSelect, lblCriticalReverse };
            TimingControls = new[] { ctrTimingAcceptance, ctrTimingPostActivation, ctrTimingLongPress, ctrTimingScanTime, ctrTimingFirstRepeat, ctrTimingSubsequentRepeat, ctrTimingDwellTime, ctrTimingCriticalReverse };
            foreach (Label lbl in TimingLabels)
            {
                Engine.Timings timing = (Engine.Timings)Convert.ToInt32(lbl.Tag);
                lbl.Text = Strings.Item("Switch_Timing_" + timing);
            }
            foreach (ctrEditTiming ctr in TimingControls)
            {
                ctr.UserChangedValue += ctrTiming_UserChangedValue;
            }
        }
Esempio n. 7
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 private void frmRun_FormClosing(object sender, FormClosingEventArgs e)
 {         // not called when reverting to user mode as the form is just hidden
           // rather only called if the user explicitly closes it - which must quit (the editor form will still exist hidden)
           //Debug.WriteLine(Switches.Switching.PhysicalSwitch.Switch(0).Type);
     if (e.CloseReason == CloseReason.UserClosing &&
         (PhysicalSwitch.Switch(0)?.Type ?? PhysicalSwitch.Types.Null) == PhysicalSwitch.Types.Pointer)
     {
         this.TopMost = false;                 // if true the question won't be visible!
         var response = GUIUtilities.QuestionBox("[SAW_Run_CloseConfirm]", MessageBoxButtons.YesNo);
         this.TopMost = true;
         if (response != DialogResult.Yes)
         {
             e.Cancel = true;
             return;
         }
     }
     MainView.StopScan();
     if (!Globals.Root.Closing)
     {
         Globals.Root.CloseApplication();
     }
 }
Esempio n. 8
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        public void StartScan()
        {         // only called when run mode initially starts
            ResetBlade();
            try
            {
                PointerSwitch.View = this;
                SetEngine(Switches.Engine.PrepareSwitchingFromConfig());
                m_MouseInput = (m_Engine is PointerEngine);
                m_Engine.StartScanning();

                PhysicalSwitch.AddHotKey(Keys.R | Keys.Control, () =>
                {
                    Globals.Root.ShowEditScreen(m_Document);
                });
                Globals.Root.CurrentDocumentChanged += DocumentChanged;

                StartScanOnDocument();
            }
            catch (Exception) when(!Globals.Root.IsDebug)
            {            // if scan fails to start it could be in an inconsistent state if some parts of the above ran
                StopScan();
                throw;
            }
        }
Esempio n. 9
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 public void Construct(Engine engine)
 {
     // Builds the diagram based on the global lists in the switch classes
     Debug.Assert(engine.Initialised);
     Clear();
     for (int index = 0; index <= 8; index++)             // upper limit is arbitrary
     {
         PhysicalSwitch objSwitch = PhysicalSwitch.Switch(index);
         if (objSwitch != null)
         {
             AddItem(new PhysicalDisplay(index));
         }
     }
     for (int index = 0; index <= 8; index++)             // upper limit is arbitrary
     {
         Logical objSwitch = Logical.Switch(index);
         if (objSwitch != null)
         {
             AddItem(new LogicalDisplay(objSwitch, this));
         }
     }
     AddItem(new EngineDisplay(engine, this));
     Invalidate();
 }
Esempio n. 10
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        /// <summary>Creates the necessary switching objects from the config settings, and returns the engine object</summary>
        public static Engine PrepareSwitchingFromConfig()
        {
            int numberSwitches = Globals.Root.CurrentConfig.ReadInteger(Config.Number_Switches, 1); // only needed indirectly;  the engine often is enough info, but a 2 switch engine can use 1 with long presses

            PhysicalSwitch.Initialise();                                                            // will be ignored if already done
            var engine = Create((Methods)Globals.Root.CurrentConfig.ReadInteger(Config.Switch_Engine, (int)DefaultMethodForSwitches(numberSwitches)));

            PhysicalSwitch.ClearSwitches();
            if (engine.NumberSwitchInputs >= 1)
            {
                PhysicalSwitch.AssignSwitchFromConfig(0);
            }
            if (engine.NumberSwitchInputs >= 2)
            {
                PhysicalSwitch.AssignSwitchFromConfig(1);
            }

            if (numberSwitches > 0)             // for 0, mouse switch will do what is needed on initialise
            {
                if (numberSwitches == 2)
                {
                    Logical.CreateSwitches(Logical.Number.Two, engine);
                }
                else if (engine.NumberSwitchInputs == 2)
                {
                    Logical.CreateSwitches(Logical.Number.ShortLong, engine);
                }
                else
                {
                    Logical.CreateSwitches(Logical.Number.One, engine);
                }
            }

            engine.Initialise();
            return(engine);
        }
Esempio n. 11
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 public PhysicalDisplay(int index) : base(PhysicalSwitch.Switch(index))
 {
     m_Switch = PhysicalSwitch.Switch(index);
 }
Esempio n. 12
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 public void Form1_FormClosing(object sender, FormClosingEventArgs e)
 {
     PhysicalSwitch.ClearSwitches();
     m_Engine.Dispose();
 }