Esempio n. 1
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    /// <summary>
    /// Adds the mesh for all the components and their subcomponenets in the custom rigid group.  <see cref="ExportAll(ComponentOccurrence,bool,bool,bool)"/>
    /// </summary>
    /// <param name="group">The group to export from</param>
    /// <param name="mesh">Mesh to store physics data in.</param>
    /// <returns>All the sufaces to export</returns>
    private List <SurfaceBody> GenerateExportList(CustomRigidGroup group, PhysicalProperties physics)
    {
        List <SurfaceBody> plannedExports = new List <SurfaceBody>();

        // Calculate minimum volume to export a component
        double maxVolume = 0;

        foreach (ComponentOccurrence occ in group.occurrences)
        {
            double curVolume = Utilities.BoxVolume(occ.RangeBox);
            if (curVolume > maxVolume)
            {
                maxVolume = curVolume;
            }
        }
        double minVolume = maxVolume * MIN_VOLUME_PERCENT;

        // Analyze all component occurrences
        foreach (ComponentOccurrence occ in group.occurrences)
        {
            if (Utilities.BoxVolume(occ.RangeBox) >= minVolume)
            {
                GenerateExportList(occ, plannedExports, physics, minVolume);
            }
        }

        return(plannedExports);
    }
Esempio n. 2
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 /// <summary>
 /// Creates an empty BXDA Mesh.
 /// </summary>
 public BXDAMesh(Guid guid)
 {
     GUID      = guid;
     physics   = new PhysicalProperties();
     meshes    = new List <BXDASubMesh>();
     colliders = new List <BXDASubMesh>();
 }
Esempio n. 3
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 public DnDObject(ArmorClass ac, HitPoints hp, PhysicalProperties physicalProperties, Resistance resistance)
 {
     AC = ac;
     HP = hp;
     PhysicalProperties = physicalProperties;
     Resistance         = resistance;
 }
        void OnTriggerEnter(Collider collider)
        {
            if (collider.gameObject.Equals(gameObjectToVoxelise))
            {
                return;
            }
            if (collider.rigidbody == null)
            {
                return;
            }

            PhysicalProperties gameObjectToVoxelisePP = gameObjectToVoxelise.GetComponent <PhysicalProperties>();
            PhysicalProperties collidingPP            = collider.gameObject.GetComponent <PhysicalProperties>();

            RaycastHit willCollidePoint;

            Ray ray = new Ray(collider.transform.position, collider.rigidbody.velocity);

            Physics.Raycast(ray, out willCollidePoint);

            Rigidbody willCollideWith = willCollidePoint.rigidbody;

            if (!willCollideWith)
            {
                return;
            }
            //TODO does this ensure this rigidbody?

            Vector3 velocity1 = willCollideWith.velocity;

            Vector3 velocity2 = collider.rigidbody.velocity;

            float mass1 = willCollideWith.mass;

            float mass2 = collider.rigidbody.mass;

            Vector3 willCollideNormal = willCollidePoint.normal;

            willCollideNormal.Normalize();
            willCollideNormal *= 2;

            float exertedForce = Vector3.Dot(willCollideNormal, (mass2 * velocity1 - mass1 * velocity2)) / (mass1 + mass2);

            exertedForce /= Time.fixedDeltaTime;

            Debug.Log(exertedForce);

            float aboveThreshold = gameObjectToVoxelisePP.doesBreak(exertedForce);

            if (aboveThreshold <= 0f)
            {
                return;
            }

            gameObjectToVoxelise.GetComponent <ThreadSafeDestructionDriver>().SplitDestroy(willCollidePoint.point, aboveThreshold, gameObjectToVoxelisePP);
        }
Esempio n. 5
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        private PhysicalProperties ExportPhysicalProperties(MassProperties massProperties)
        {
            var physicalProperties = new PhysicalProperties();

            physicalProperties.Mass         = massProperties.Mass;                      // kg -> kg
            physicalProperties.Area         = massProperties.Area / Math.Pow(100, 2);   // cm^2 -> m^2
            physicalProperties.Volume       = massProperties.Volume / Math.Pow(100, 3); // cm^3 -> m^3
            physicalProperties.CenterOfMass = GetVector3DConvertUnits(massProperties.CenterOfMass);
            return(physicalProperties);
        }
Esempio n. 6
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 public static void WritePhysicalProperties(EndianAwareBinaryWriter writer, PhysicalProperties value)
 {
     writer.WriteByte((byte)(value.Enabled ? 1 : 0));
     if (value.Enabled)
     {
         writer.WriteSingle(value.Density);
         writer.WriteSingle(value.Friction);
         writer.WriteSingle(value.Elasticity);
         writer.WriteSingle(value.FrictionWeight);
         writer.WriteSingle(value.ElasticityWeight);
     }
 }
Esempio n. 7
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    public Dictionary <short, Fragment> Fragment(ThreadSafeVoxelisation.Voxelization.AABCGrid grid, Vector3 hitPoint, float hitForce, PhysicalProperties physicalProperties)
    {
        this.aabcGrid           = grid;
        this.hitPoint           = hitPoint;
        this.hitForce           = hitForce;
        this.physicalProperties = physicalProperties;

        findHitVoxel(hitPoint);
        generateVoronoiPoints(calcRadius(hitForce), calcNumberOfPoints(hitForce));
        colourVoxels();
        FindIslands();
        return(fragmentExtents);
    }
Esempio n. 8
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        /// <inheritdoc />
        public Part()
        {
            _shape       = Shape.Cube;
            _brickColour = new Colour(0.63921570777893f, 0.63529413938522f, 0.64705884456635f);
            _canCollide  = true;
            _cframe      = CFrame.Identity;
            _modelMatrix = Matrix.Identity;
            _size        = new Vector3(4, 1, 2);
            _material    = Material.Smooth;
            _smoothness  = 0.16f;

            PhysicalProperties = new PhysicalProperties(0.7f, 0.3f, 0.5f);

            RebuildRigidBody();

            Touched    = new Signal <Part>(this);
            TouchEnded = new Signal <Part>(this);
            Moved      = new Signal(this);
        }
Esempio n. 9
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        public Recipe(string name, double energyRequired  = 0.5
                      , RecipeTypes recipeType            = RecipeTypes.Normal,
                      PhysicalProperties physicalProperty = PhysicalProperties.Item)
        {
            if (energyRequired <= 0)
            {
                throw new ArgumentOutOfRangeException(nameof(energyRequired));
            }
            if (!recipeType.Verify())
            {
                throw new ArgumentException($"{nameof(recipeType)} is unexpected types.");
            }

            if (!physicalProperty.Verify())
            {
                throw new ArgumentException($"{nameof(physicalProperty)} is unexpected types");
            }

            Name             = name ?? throw new ArgumentNullException(nameof(name));
            EnergyRequired   = energyRequired;
            RecipeType       = recipeType;
            PhysicalProperty = physicalProperty;
        }
 public void Hit(IBlock block, PhysicalProperties itemProperties)
 {
     block.Condition -= 10;
 }
 public override void Hit(IBlockDefinition block, PhysicalProperties itemProperties)
 {
     throw new NotImplementedException();
 }
Esempio n. 12
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 public override void Hit(IBlockDefinition block, PhysicalProperties itemProperties)
 {
     throw new NotImplementedException();
 }
Esempio n. 13
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            public void Read(BinaryReader propReader)
            {
                var   encode = propReader.ReadInt32();
                short declaringTypeId;
                short propertyTag;

                DecodePropertyTag(encode, out declaringTypeId, out propertyTag);
                EncodeTag       = encode;
                DeclaringTypeId = declaringTypeId;
                PropertyTag     = propertyTag;

                CachedProperty cached;

                if (TypeRecord.Type.TaggedProperties.TryGetValue(encode, out cached))
                {
                    Name         = cached.Name;
                    Property     = cached;
                    PropertyType = cached.PropertyType;
                }

                DataType = (DataType)propReader.ReadByte();

                while (propReader.BaseStream.Position < propReader.BaseStream.Length)
                {
                    switch (DataType)
                    {
                    case DataType.String:
                        Data.Add(propReader.ReadString());
                        break;

                    case DataType.Content:
                        Data.Add(propReader.ReadString());
                        break;

                    case DataType.Boolean:
                        Data.Add(propReader.ReadBoolean());
                        break;

                    case DataType.Int16:
                        Data.Add(propReader.ReadInt16());
                        break;

                    case DataType.Int32:
                        Data.Add(propReader.ReadInt32());
                        break;

                    case DataType.Int64:
                        Data.Add(propReader.ReadInt64());
                        break;

                    case DataType.Single:
                        Data.Add(propReader.ReadSingle());
                        break;

                    case DataType.Double:
                        Data.Add(propReader.ReadDouble());
                        break;

                    case DataType.Enum:
                        Data.Add(propReader.ReadInt16());
                        break;

                    case DataType.FontFamily:
                        Data.Add(new FontFamily(propReader.ReadString()));
                        break;

                    case DataType.Referent:
                        var referent = propReader.ReadInt32();
                        Data.Add(referent == -1 ? Referent.Null : Context.GlobalReferents[referent]);
                        break;

                    case DataType.UserData:
                        if (VisualC.CompareMemory(propReader.ReadBytes(3), _nullChars, 3) == 0)
                        {
                            Data.Add(null);
                        }
                        else
                        {
                            propReader.BaseStream.Position -= 3;     // go back to start
                            var       id = propReader.ReadByte();
                            IDataType userData;

                            switch (id)
                            {
                            case 0:
                                userData = new Vector3();
                                break;

                            case 1:
                                userData = new Vector2();
                                break;

                            case 2:
                                userData = new Vector4();
                                break;

                            case 3:
                                userData = new Colour();
                                break;

                            case 4:
                                userData = new Axes();
                                break;

                            case 5:
                                userData = new CFrame();
                                break;

                            case 6:
                                userData = new UDim2();
                                break;

                            case 7:
                                userData = new ColourSequence();
                                break;

                            case 8:
                                userData = new NumberSequence();
                                break;

                            case 9:
                                userData = new NumberRange();
                                break;

                            case 10:
                                userData = new Faces();
                                break;

                            case 11:
                                userData = new Matrix3();
                                break;

                            case 12:
                                userData = new PhysicalProperties();
                                break;

                            case 13:
                                userData = new Plane();
                                break;

                            case 15:
                                userData = new Ray();
                                break;

                            case 16:
                                userData = new Region3();
                                break;

                            case 17:
                                userData = new Vector3int16();
                                break;

                            case 18:
                                userData = new Region3int16();
                                break;

                            case 19:
                                userData = new DateTime();
                                break;

                            case 20:
                                userData = new TimeSpan();
                                break;

                            case 21:
                                userData = new BinaryData();
                                break;

                            case 22:
                                userData = new MaterialNodeCollection();
                                break;

                            case 23:
                                userData = new InstanceId();
                                break;

                            case 24:
                                userData = new FontFamily();
                                break;

                            default:
                                throw new IndexOutOfRangeException($"No DataType with data ID \"{id}\" found.");
                            }

                            userData.Load(propReader);
                            Data.Add(userData);
                        }
                        break;

                    default:
                        throw new ArgumentOutOfRangeException();
                    }
                }
            }
Esempio n. 14
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 public void Hit(IItem item, PhysicalProperties itemProperties)
 {
     // item.Condition--;
 }
Esempio n. 15
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        public void Save(BinaryRobloxFileWriter writer)
        {
            BinaryRobloxFile file = writer.File;

            File = file;

            INST inst  = file.Classes[ClassIndex];
            var  props = new List <Property>();

            foreach (int instId in inst.InstanceIds)
            {
                Instance instance  = file.Instances[instId];
                var      instProps = instance.Properties;

                if (!instProps.TryGetValue(Name, out Property prop))
                {
                    throw new Exception($"Property {Name} must be defined in {instance.GetFullName()}!");
                }
                else if (prop.Type != Type)
                {
                    throw new Exception($"Property {Name} is not using the correct type in {instance.GetFullName()}!");
                }

                props.Add(prop);
            }

            writer.Write(ClassIndex);
            writer.WriteString(Name);
            writer.Write(TypeId);

            switch (Type)
            {
            case PropertyType.String:
                props.ForEach(prop =>
                {
                    byte[] buffer = prop.HasRawBuffer ? prop.RawBuffer : null;

                    if (buffer == null)
                    {
                        string value = prop.CastValue <string>();
                        buffer       = Encoding.UTF8.GetBytes(value);
                    }

                    writer.Write(buffer.Length);
                    writer.Write(buffer);
                });

                break;

            case PropertyType.Bool:
            {
                props.ForEach(prop =>
                    {
                        bool value = prop.CastValue <bool>();
                        writer.Write(value);
                    });

                break;
            }

            case PropertyType.Int:
            {
                var ints = props
                           .Select(prop => prop.CastValue <int>())
                           .ToList();

                writer.WriteInts(ints);
                break;
            }

            case PropertyType.Float:
            {
                var floats = props
                             .Select(prop => prop.CastValue <float>())
                             .ToList();

                writer.WriteFloats(floats);
                break;
            }

            case PropertyType.Double:
            {
                props.ForEach(prop =>
                    {
                        double value = prop.CastValue <double>();
                        writer.Write(BinaryRobloxFileWriter.GetBytes(value));
                    });

                break;
            }

            case PropertyType.UDim:
            {
                var UDim_Scales  = new List <float>();
                var UDim_Offsets = new List <int>();

                props.ForEach(prop =>
                    {
                        UDim value = prop.CastValue <UDim>();
                        UDim_Scales.Add(value.Scale);
                        UDim_Offsets.Add(value.Offset);
                    });

                writer.WriteFloats(UDim_Scales);
                writer.WriteInts(UDim_Offsets);

                break;
            }

            case PropertyType.UDim2:
            {
                var UDim2_Scales_X = new List <float>();
                var UDim2_Scales_Y = new List <float>();

                var UDim2_Offsets_X = new List <int>();
                var UDim2_Offsets_Y = new List <int>();

                props.ForEach(prop =>
                    {
                        UDim2 value = prop.CastValue <UDim2>();

                        UDim2_Scales_X.Add(value.X.Scale);
                        UDim2_Scales_Y.Add(value.Y.Scale);

                        UDim2_Offsets_X.Add(value.X.Offset);
                        UDim2_Offsets_Y.Add(value.Y.Offset);
                    });

                writer.WriteFloats(UDim2_Scales_X);
                writer.WriteFloats(UDim2_Scales_Y);

                writer.WriteInts(UDim2_Offsets_X);
                writer.WriteInts(UDim2_Offsets_Y);

                break;
            }

            case PropertyType.Ray:
            {
                props.ForEach(prop =>
                    {
                        Ray ray = prop.CastValue <Ray>();

                        Vector3 pos = ray.Origin;
                        writer.Write(pos.X);
                        writer.Write(pos.Y);
                        writer.Write(pos.Z);

                        Vector3 dir = ray.Direction;
                        writer.Write(dir.X);
                        writer.Write(dir.Y);
                        writer.Write(dir.Z);
                    });

                break;
            }

            case PropertyType.Faces:
            case PropertyType.Axes:
            {
                props.ForEach(prop =>
                    {
                        byte value = prop.CastValue <byte>();
                        writer.Write(value);
                    });

                break;
            }

            case PropertyType.BrickColor:
            {
                var brickColorIds = props
                                    .Select(prop => prop.CastValue <BrickColor>())
                                    .Select(value => value.Number)
                                    .ToList();

                writer.WriteInts(brickColorIds);
                break;
            }

            case PropertyType.Color3:
            {
                var Color3_R = new List <float>();
                var Color3_G = new List <float>();
                var Color3_B = new List <float>();

                props.ForEach(prop =>
                    {
                        Color3 value = prop.CastValue <Color3>();
                        Color3_R.Add(value.R);
                        Color3_G.Add(value.G);
                        Color3_B.Add(value.B);
                    });

                writer.WriteFloats(Color3_R);
                writer.WriteFloats(Color3_G);
                writer.WriteFloats(Color3_B);

                break;
            }

            case PropertyType.Vector2:
            {
                var Vector2_X = new List <float>();
                var Vector2_Y = new List <float>();

                props.ForEach(prop =>
                    {
                        Vector2 value = prop.CastValue <Vector2>();
                        Vector2_X.Add(value.X);
                        Vector2_Y.Add(value.Y);
                    });

                writer.WriteFloats(Vector2_X);
                writer.WriteFloats(Vector2_Y);

                break;
            }

            case PropertyType.Vector3:
            {
                var Vector3_X = new List <float>();
                var Vector3_Y = new List <float>();
                var Vector3_Z = new List <float>();

                props.ForEach(prop =>
                    {
                        Vector3 value = prop.CastValue <Vector3>();
                        Vector3_X.Add(value.X);
                        Vector3_Y.Add(value.Y);
                        Vector3_Z.Add(value.Z);
                    });

                writer.WriteFloats(Vector3_X);
                writer.WriteFloats(Vector3_Y);
                writer.WriteFloats(Vector3_Z);

                break;
            }

            case PropertyType.CFrame:
            case PropertyType.Quaternion:
            case PropertyType.OptionalCFrame:
            {
                var CFrame_X = new List <float>();
                var CFrame_Y = new List <float>();
                var CFrame_Z = new List <float>();

                if (Type == PropertyType.OptionalCFrame)
                {
                    writer.Write((byte)PropertyType.CFrame);
                }

                props.ForEach(prop =>
                    {
                        CFrame value = null;

                        if (prop.Value is Quaternion q)
                        {
                            value = q.ToCFrame();
                        }
                        else
                        {
                            value = prop.CastValue <CFrame>();
                        }

                        if (value == null)
                        {
                            value = new CFrame();
                        }

                        Vector3 pos = value.Position;
                        CFrame_X.Add(pos.X);
                        CFrame_Y.Add(pos.Y);
                        CFrame_Z.Add(pos.Z);

                        int orientId = value.GetOrientId();
                        writer.Write((byte)(orientId + 1));

                        if (orientId == -1)
                        {
                            if (Type == PropertyType.Quaternion)
                            {
                                Quaternion quat = new Quaternion(value);
                                writer.Write(quat.X);
                                writer.Write(quat.Y);
                                writer.Write(quat.Z);
                                writer.Write(quat.W);
                            }
                            else
                            {
                                float[] components = value.GetComponents();

                                for (int i = 3; i < 12; i++)
                                {
                                    float component = components[i];
                                    writer.Write(component);
                                }
                            }
                        }
                    });

                writer.WriteFloats(CFrame_X);
                writer.WriteFloats(CFrame_Y);
                writer.WriteFloats(CFrame_Z);

                if (Type == PropertyType.OptionalCFrame)
                {
                    writer.Write((byte)PropertyType.Bool);

                    props.ForEach(prop =>
                        {
                            if (prop.Value is null)
                            {
                                writer.Write(false);
                                return;
                            }

                            if (prop.Value is Optional <CFrame> optional)
                            {
                                writer.Write(optional.HasValue);
                                return;
                            }

                            var cf = prop.Value as CFrame;
                            writer.Write(cf != null);
                        });
                }

                break;
            }

            case PropertyType.Enum:
            {
                var enums = new List <uint>();

                props.ForEach(prop =>
                    {
                        if (prop.Value is uint raw)
                        {
                            enums.Add(raw);
                            return;
                        }

                        int signed = (int)prop.Value;
                        uint value = (uint)signed;

                        enums.Add(value);
                    });

                writer.WriteInterleaved(enums);
                break;
            }

            case PropertyType.Ref:
            {
                var InstanceIds = new List <int>();

                props.ForEach(prop =>
                    {
                        int referent = -1;

                        if (prop.Value != null)
                        {
                            Instance value = prop.CastValue <Instance>();

                            if (value.IsDescendantOf(File))
                            {
                                string refValue = value.Referent;
                                int.TryParse(refValue, out referent);
                            }
                        }

                        InstanceIds.Add(referent);
                    });

                writer.WriteInstanceIds(InstanceIds);
                break;
            }

            case PropertyType.Vector3int16:
            {
                props.ForEach(prop =>
                    {
                        Vector3int16 value = prop.CastValue <Vector3int16>();
                        writer.Write(value.X);
                        writer.Write(value.Y);
                        writer.Write(value.Z);
                    });

                break;
            }

            case PropertyType.NumberSequence:
            {
                props.ForEach(prop =>
                    {
                        NumberSequence value = prop.CastValue <NumberSequence>();

                        var keyPoints = value.Keypoints;
                        writer.Write(keyPoints.Length);

                        foreach (var keyPoint in keyPoints)
                        {
                            writer.Write(keyPoint.Time);
                            writer.Write(keyPoint.Value);
                            writer.Write(keyPoint.Envelope);
                        }
                    });

                break;
            }

            case PropertyType.ColorSequence:
            {
                props.ForEach(prop =>
                    {
                        ColorSequence value = prop.CastValue <ColorSequence>();

                        var keyPoints = value.Keypoints;
                        writer.Write(keyPoints.Length);

                        foreach (var keyPoint in keyPoints)
                        {
                            Color3 color = keyPoint.Value;
                            writer.Write(keyPoint.Time);

                            writer.Write(color.R);
                            writer.Write(color.G);
                            writer.Write(color.B);

                            writer.Write(keyPoint.Envelope);
                        }
                    });

                break;
            }

            case PropertyType.NumberRange:
            {
                props.ForEach(prop =>
                    {
                        NumberRange value = prop.CastValue <NumberRange>();
                        writer.Write(value.Min);
                        writer.Write(value.Max);
                    });

                break;
            }

            case PropertyType.Rect:
            {
                var Rect_X0 = new List <float>();
                var Rect_Y0 = new List <float>();

                var Rect_X1 = new List <float>();
                var Rect_Y1 = new List <float>();

                props.ForEach(prop =>
                    {
                        Rect value = prop.CastValue <Rect>();

                        Vector2 min = value.Min;
                        Rect_X0.Add(min.X);
                        Rect_Y0.Add(min.Y);

                        Vector2 max = value.Max;
                        Rect_X1.Add(max.X);
                        Rect_Y1.Add(max.Y);
                    });

                writer.WriteFloats(Rect_X0);
                writer.WriteFloats(Rect_Y0);

                writer.WriteFloats(Rect_X1);
                writer.WriteFloats(Rect_Y1);

                break;
            }

            case PropertyType.PhysicalProperties:
            {
                props.ForEach(prop =>
                    {
                        bool custom = (prop.Value != null);
                        writer.Write(custom);

                        if (custom)
                        {
                            PhysicalProperties value = prop.CastValue <PhysicalProperties>();

                            writer.Write(value.Density);
                            writer.Write(value.Friction);
                            writer.Write(value.Elasticity);

                            writer.Write(value.FrictionWeight);
                            writer.Write(value.ElasticityWeight);
                        }
                    });

                break;
            }

            case PropertyType.Color3uint8:
            {
                var Color3uint8_R = new List <byte>();
                var Color3uint8_G = new List <byte>();
                var Color3uint8_B = new List <byte>();

                props.ForEach(prop =>
                    {
                        Color3uint8 value = prop.CastValue <Color3uint8>();
                        Color3uint8_R.Add(value.R);
                        Color3uint8_G.Add(value.G);
                        Color3uint8_B.Add(value.B);
                    });

                byte[] rBuffer = Color3uint8_R.ToArray();
                writer.Write(rBuffer);

                byte[] gBuffer = Color3uint8_G.ToArray();
                writer.Write(gBuffer);

                byte[] bBuffer = Color3uint8_B.ToArray();
                writer.Write(bBuffer);

                break;
            }

            case PropertyType.Int64:
            {
                var longs = new List <long>();

                props.ForEach(prop =>
                    {
                        long value = prop.CastValue <long>();
                        longs.Add(value);
                    });

                writer.WriteInterleaved(longs, value =>
                    {
                        // Move the sign bit to the front.
                        return((value << 1) ^ (value >> 63));
                    });

                break;
            }

            case PropertyType.SharedString:
            {
                var  sharedKeys = new List <uint>();
                SSTR sstr       = file.SSTR;

                if (sstr == null)
                {
                    sstr      = new SSTR();
                    file.SSTR = sstr;
                }

                props.ForEach(prop =>
                    {
                        var shared = prop.CastValue <SharedString>();

                        if (shared == null)
                        {
                            byte[] empty = Array.Empty <byte>();
                            shared       = SharedString.FromBuffer(empty);
                        }

                        string key = shared.Key;

                        if (!sstr.Lookup.ContainsKey(key))
                        {
                            uint id = (uint)sstr.Lookup.Count;
                            sstr.Strings.Add(id, shared);
                            sstr.Lookup.Add(key, id);
                        }

                        uint hashId = sstr.Lookup[key];
                        sharedKeys.Add(hashId);
                    });

                writer.WriteInterleaved(sharedKeys);
                break;
            }

            case PropertyType.ProtectedString:
            {
                props.ForEach(prop =>
                    {
                        var protect   = prop.CastValue <ProtectedString>();
                        byte[] buffer = protect.RawBuffer;

                        writer.Write(buffer.Length);
                        writer.Write(buffer);
                    });

                break;
            }

            case PropertyType.UniqueId:
            {
                props.ForEach(prop =>
                    {
                        var guid      = prop.CastValue <Guid>();
                        byte[] buffer = guid.ToByteArray();
                        writer.Write(buffer);
                    });

                break;
            }

            default:
            {
                RobloxFile.LogError($"Unhandled property type: {Type} in {this}!");
                break;
            }
            }
        }
 public void Hit(IBlock block, PhysicalProperties itemProperties)
 {
     throw new NotImplementedException();
 }
Esempio n. 17
0
    public void SplitDestroy(Vector3 hitPoint, float hitForce, PhysicalProperties physicalProperties)
    {
        messages.Add("Starting");
        float time      = Time.realtimeSinceStartup;
        float startTime = time;

        voxelisationDriver.StartVoxelise(gameObject);


        messages.Add("Voxelisation: " + (Time.realtimeSinceStartup - time));
        csvList.Add((Time.realtimeSinceStartup - time) + " ");
        time = Time.realtimeSinceStartup;

        grid = voxelisationDriver.GetGrid();

        fragments = destruction.Fragment(grid, hitPoint, hitForce, physicalProperties);

        messages.Add("Destruction: " + (Time.realtimeSinceStartup - time));
        csvList.Add((Time.realtimeSinceStartup - time) + " ");
        time = Time.realtimeSinceStartup;

        colouring = destruction.getVoronoiDiagram();

        foreach (Fragment c in fragments.Values)
        {
            c.vertices.Clear();
        }

        short[, ,] borderColouring = new short[colouring.GetLength(0), colouring.GetLength(1), colouring.GetLength(2)];

        List <Vector3> vectors = new List <Vector3>();

        for (int i = 0; i < colouring.GetLength(0); i++)
        {
            for (int j = 0; j < colouring.GetLength(1); j++)
            {
                for (int k = 0; k < colouring.GetLength(2); k++)
                {
                    short c          = colouring[i, j, k];
                    bool  neighbours = false;
                    bool  exterior   = false;
                    if (c == 0)
                    {
                        continue;
                    }
                    for (int x = -1; x <= 1; x++)
                    {
                        for (int y = -1; y <= 1; y++)
                        {
                            for (int z = -1; z <= 1; z++)
                            {
                                if (i + x < 0 || j + y < 0 || k + z < 0)
                                {
                                    continue;
                                }
                                if (i + x >= colouring.GetLength(0) || j + y >= colouring.GetLength(1) || k + z >= colouring.GetLength(2))
                                {
                                    continue;
                                }
                                if (colouring[i + x, j + y, k + z] != c && colouring[i + x, j + y, k + z] != 0)
                                {
                                    neighbours = true;
                                }
                                if (colouring[i + x, j + y, k + z] == 0)
                                {
                                    exterior = true;
                                }
                            }
                        }
                    }
                    if (exterior)
                    {
                        vectors.Add(new Vector3(i, j, k));
                    }
                    if (neighbours)
                    {
                        borderColouring[i, j, k] = c;
                    }
                    if (neighbours && exterior)
                    {
                        Fragment colour;
                        if (fragments.TryGetValue(c, out colour))
                        {
                            colour.vertices.Add(new Vector3(i, j, k));
                        }
                    }
                }
            }
        }

        KDTree tree = KDTree.MakeFromPoints(vectors.ToArray());

        messages.Add("KDTree: " + (Time.realtimeSinceStartup - time));
        time = Time.realtimeSinceStartup;

        MeshInfo original = new MeshInfo(gameObject.GetComponent <MeshFilter>().mesh.vertices, gameObject.GetComponent <MeshFilter>().mesh.triangles, new Fragment(0));

        Dictionary <short, MeshInfo> meshes = splitMesh.Split(original, tree, vectors, colouring, grid.GetSize());

        messages.Add("Split: " + (Time.realtimeSinceStartup - time));
        csvList.Add((Time.realtimeSinceStartup - time) + " ");
        time = Time.realtimeSinceStartup;


        if (!hollow)
        {
            csvList.Add("Meshing ");

            foreach (Fragment colour in fragments.Values)
            {
                if (colour == null)
                {
                    continue;
                }

                MeshInfo meshinfo, march;

                MeshInfo parent;
                bool     found = meshes.TryGetValue(colour.colour, out parent);

                colors.Add(colour.colour, new Color(Random.value, Random.value, Random.value));

                if (found)
                {
                    List <Vector3> edges    = parent.colour.vertices;
                    List <Vector3> exterior = new List <Vector3>();
                    foreach (Vector3 v in colour.vertices)
                    {
                        exterior.Add(toWorldSpace(v));
                    }

                    Vector3 voxelMid = new Vector3((colour.maxX - colour.minX) / 2, (colour.maxY - colour.minY) / 2, (colour.maxZ - colour.minZ) / 2);
                    voxelMid.x = voxelMid.x / grid.GetSize().x;
                    voxelMid.y = voxelMid.y / grid.GetSize().y;
                    voxelMid.z = voxelMid.z / grid.GetSize().z;
                    voxelMid  *= 2;

                    KDTree surface = KDTree.MakeFromPoints(edges.ToArray());
                    //meshinfo = holefill.Stitch(edges, colour, exterior);

                    meshinfo = marchingDriver.StartMarchingClamp(borderColouring, colour, grid, surface, edges);
                }
                else
                {
                    meshinfo = marchingDriver.StartMarching(borderColouring, colour, grid);
                    march    = marchingDriver.StartMarching(borderColouring, colour, grid);
                }
                //meshinfo = convexDriver.StartMeshing(colour);

                /*for (int c = 0; c < meshinfo.verts.Length; c++) {
                 *  meshinfo.verts[c] = new Vector3(meshinfo.verts[c].x / transform.lossyScale.x, meshinfo.verts[c].y / transform.lossyScale.y, meshinfo.verts[c].z / transform.lossyScale.z);
                 * }*/

                messages.Add("Meshing " + colour.colour + ": " + (Time.realtimeSinceStartup - time));
                csvList.Add((Time.realtimeSinceStartup - time) + " ");
                time = Time.realtimeSinceStartup;

                if (colour.colour == 0)
                {
                    continue;
                }
                else
                {
                    if (found)
                    {
                        List <Vector3> verts = new List <Vector3>(parent.verts);
                        int            count = verts.Count;
                        verts.AddRange(meshinfo.verts);

                        List <int> indices = new List <int>(parent.index);
                        foreach (int i in meshinfo.index)
                        {
                            indices.Add(i + count);
                        }

                        /*count = verts.Count;
                         * verts.AddRange(march.verts);
                         *
                         * foreach (int i in march.index) {
                         *  indices.Add(i + count);
                         * }*/

                        parent.verts       = verts.ToArray();
                        parent.index       = indices.ToArray();
                        parent.colour.mass = meshinfo.colour.mass;
                    }
                    else
                    {
                        meshes.Add(colour.colour, meshinfo);
                    }
                }
            }
        }

        csvList.Add("Building ");

        foreach (MeshInfo meshinfo in meshes.Values)
        {
            Mesh     mesh     = new Mesh();
            Fragment coloured = meshinfo.colour;

            fragments.TryGetValue(coloured.colour, out coloured);

            if (coloured.colour == 0)
            {
                continue;
            }

            mesh.vertices  = meshinfo.verts;
            mesh.triangles = meshinfo.index;

            //The diffuse shader wants uvs so just fill with a empty array, they're not actually used
            mesh.uv = new Vector2[mesh.vertices.Length];
            mesh.RecalculateNormals();
            mesh.RecalculateBounds();

            Mesh mesh1 = new Mesh();

            if (hollow)
            {
                List <int> indices = new List <int>(meshinfo.index);

                for (int i = 0; i < meshinfo.index.Length; i += 3)
                {
                    indices.Add(meshinfo.index[i + 2]);
                    indices.Add(meshinfo.index[i + 1]);
                    indices.Add(meshinfo.index[i + 0]);
                }

                meshinfo.index = indices.ToArray();

                /*List<Vector3> normals = new List<Vector3>(mesh.normals);
                 * for (int i = 0; i < mesh.normals.Length; i++)
                 *  normals.Add(-normals[i]);*/

                mesh1.vertices  = meshinfo.verts;
                mesh1.triangles = meshinfo.index;

                //The diffuse shader wants uvs so just fill with a empty array, they're not actually used
                mesh1.uv = new Vector2[mesh.vertices.Length];

                mesh1.normals = mesh.normals;
            }

            GameObject m_mesh = new GameObject("Fragment" + coloured.colour);
            m_mesh.AddComponent <MeshFilter>();
            m_mesh.AddComponent <MeshRenderer>();
            //MeshCollider col1 = m_mesh.AddComponent<MeshCollider>();
            MeshCollider col2 = m_mesh.AddComponent <MeshCollider>();

            m_mesh.AddComponent <Rigidbody>();
            //m_mesh.rigidbody.isKinematic = true;
            m_mesh.rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
            m_mesh.rigidbody.mass    = coloured.mass;
            m_mesh.renderer.material = m_material;

            //col1.sharedMesh = mesh;
            col2.sharedMesh = mesh;
            col2.convex     = true;

            m_mesh.GetComponent <MeshFilter>().mesh = hollow ? mesh1 : mesh;

            m_mesh.transform.localScale = transform.localScale;

            messages.Add("Built " + coloured.colour + ": " + (Time.realtimeSinceStartup - time));
            csvList.Add((Time.realtimeSinceStartup - time) + " ");
            time = Time.realtimeSinceStartup;
        }

        messages.Add("Done:" + (Time.realtimeSinceStartup - startTime));

        string csv = "";

        foreach (string str in csvList)
        {
            csv += str;
        }

        foreach (string str in messages)
        {
            Debug.Log(str);
        }

        //Debug.Log(csv);

        done = true;

        GameObject.Destroy(gameObject);
        if (breakP)
        {
            Debug.Break();
        }
    }
Esempio n. 18
0
 protected BasePart()
 {
     CustomPhysicalProperties = new PhysicalProperties(false);
 }
Esempio n. 19
0
 public void Hit(IItem item, PhysicalProperties itemProperties)
 {
     // item.Condition--;
 }
Esempio n. 20
0
    /// <summary>
    /// Adds the mesh for the given component, and all its subcomponents to the mesh storage structure.
    /// </summary>
    /// <param name="occ">Component occurence to analize.</param>
    /// <param name="mesh">Mesh to store physics data in.</param>
    /// <param name="ignorePhysics">True to ignore physics in component.</param>
    /// <returns>All the sufaces to export</returns>
    private void GenerateExportList(ComponentOccurrence occ, List <SurfaceBody> plannedExports, PhysicalProperties physics, double minVolume = 0, bool ignorePhysics = false)
    {
        // Invisible objects don't need to be exported
        if (!occ.Visible)
        {
            return;
        }

        if (!ignorePhysics)
        {
            // Compute physics
            try
            {
                physics.Add((float)occ.MassProperties.Mass, Utilities.ToBXDVector(occ.MassProperties.CenterOfMass));
            }
            catch
            {
                Console.Write("Failed to get physics data for " + occ.Name);
            }
        }

        // Prepare exporting surfaces
        foreach (SurfaceBody surf in occ.SurfaceBodies)
        {
            plannedExports.Add(surf);
        }

        // Add sub-occurences
        foreach (ComponentOccurrence subOcc in occ.SubOccurrences)
        {
            if (Utilities.BoxVolume(subOcc.RangeBox) >= minVolume)
            {
                GenerateExportList(subOcc, plannedExports, physics, minVolume, true);
            }
        }
    }