Esempio n. 1
0
        public void UpdateStats()
        {
            PhysicalDamage physicalDamage = (PhysicalDamage)_player.attributes[(int)PlayerStat.Attribute.PhysicalDamage];

            // Update player stat display.
            tbNameSet.Text      = _player.name;
            tbClass.Text        = Enum.GetName(typeof(Player.Class), _player.playerClass);
            tbLevel.Text        = _player.level.ToString();
            tbExperience.Text   = $"{_player.experienceCurrent}/{_player.experienceNextLevel}";
            tbSkillPoints.Text  = _player.skillPoints.ToString();
            tbTalentPoints.Text = _player.talentPoints.ToString();

            tbStrength.Text     = _player.attributes[(int)PlayerStat.Attribute.Strength].Final().ToString();
            tbIntelligence.Text = _player.attributes[(int)PlayerStat.Attribute.Intelligence].Final().ToString();
            tbDexterity.Text    = _player.attributes[(int)PlayerStat.Attribute.Dexterity].Final().ToString();
            tbHealth.Text       = _player.attributes[(int)PlayerStat.Attribute.Health].Final().ToString();
            tbMana.Text         = _player.attributes[(int)PlayerStat.Attribute.Mana].Final().ToString();
            tbArmour.Text       = _player.attributes[(int)PlayerStat.Attribute.Armour].Final().ToString();

            tbPhysicalDamage.Text          = $"{physicalDamage.MinFinal().ToString("0.##")}-{physicalDamage.MaxFinal().ToString("0.##")}";
            tbPhysicalDamageIncrease.Text  = $"{((_player.attributes[(int)PlayerStat.Attribute.PhysicalDamage].Final()) * 100).ToString("0.##")}%";
            tbFireDamageIncrease.Text      = $"{((_player.attributes[(int)PlayerStat.Attribute.FireDamage].Final()) * 100).ToString("0.##")}%";
            tbLightningDamageIncrease.Text = $"{((_player.attributes[(int)PlayerStat.Attribute.LightningDamage].Final()) * 100).ToString("0.##")}%";
            tbColdDamageIncrease.Text      = $"{((_player.attributes[(int)PlayerStat.Attribute.ColdDamage].Final()) * 100).ToString("0.##")}%";
            tbPoisonDamageIncrease.Text    = $"{((_player.attributes[(int)PlayerStat.Attribute.PoisonDamage].Final()) * 100).ToString("0.##")}%";
            tbCriticalChance.Text          = $"{((_player.attributes[(int)PlayerStat.Attribute.CriticalChance].Final()) * 100).ToString("0.##")}%";
            tbCriticalDamage.Text          = $"{((_player.attributes[(int)PlayerStat.Attribute.CriticalDamage].Final()) * 100).ToString("0.##")}%";

            tbPhysicalReduction.Text   = $"{((_player.attributes[(int)PlayerStat.Attribute.PhysicalResistance].Final()) * 100).ToString("0.##")}%";
            tbFireResistance.Text      = $"{((_player.attributes[(int)PlayerStat.Attribute.FireResistance].Final()) * 100).ToString("0.##")}%";
            tbLightningResistance.Text = $"{((_player.attributes[(int)PlayerStat.Attribute.LightningResistance].Final()) * 100).ToString("0.##")}%";
            tbColdResistance.Text      = $"{((_player.attributes[(int)PlayerStat.Attribute.ColdResistance].Final()) * 100).ToString("0.##")}%";
            tbPoisonResistance.Text    = $"{((_player.attributes[(int)PlayerStat.Attribute.PoisonResistance].Final()) * 100).ToString("0.##")}%";
            tbHealthRegeneration.Text  = $"{_player.attributes[(int)PlayerStat.Attribute.HealthRegeneration].Final()}/s";
            tbManaRegeneration.Text    = $"{_player.attributes[(int)PlayerStat.Attribute.ManaRegeneration].Final()}/s";

            // Enable skill up buttons if player has skill points. Disable if player doesn't.
            if (_player.skillPoints > 0)
            {
                btnIncreaseStrength.Enabled     = true;
                btnIncreaseIntelligence.Enabled = true;
                btnIncreaseDexterity.Enabled    = true;
            }
            else
            {
                btnIncreaseStrength.Enabled     = false;
                btnIncreaseIntelligence.Enabled = false;
                btnIncreaseDexterity.Enabled    = false;
            }

            if (warriorTalentForm != null)
            {
                warriorTalentForm.UpdateText();
            }
            if (skillBook != null)
            {
                skillBook.UpdateForm();
            }
        }
Esempio n. 2
0
        public override double Damage()
        {
            PhysicalDamage weaponDamage = (PhysicalDamage)_player.attributes[(int)PlayerStat.Attribute.PhysicalDamage];

            double damage = _random.Next((int)weaponDamage.MinFinal(), (int)weaponDamage.MaxFinal());

            return(damage);
        }
Esempio n. 3
0
        public double WeaponAttack(Enemy enemy)
        {
            Random         random         = new Random();
            PhysicalDamage physicalDamage = (PhysicalDamage)this.attributes[(int)PlayerStat.Attribute.PhysicalDamage];

            int damage = random.Next((int)physicalDamage.MinFinal(), (int)physicalDamage.MaxFinal());

            enemy.healthCurrent -= (int)(damage * (1 - enemy.PhysicalResistance()));

            return(damage * (1 - enemy.PhysicalResistance()));
        }