Esempio n. 1
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 /// <summary>
 ///     Marks a specific PhysicalControlInfo in the Output Map as 'enabled'
 /// </summary>
 /// <param name="inputControl">
 ///     a PhysicalControlInfo object to mark as 'enabled'
 ///     in the output map
 /// </param>
 public void EnableMapping(PhysicalControlInfo inputControl)
 {
     if (_disabledMappings.Contains(inputControl))
     {
         _disabledMappings.Remove(inputControl);
     }
 }
Esempio n. 2
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 /// <summary>
 ///     Marks a specific physical control in the map as 'disabled', preventing it
 ///     from being seen by Mediators
 /// </summary>
 /// <param name="inputControl">
 ///     a PhysicalControlInfo object to mark as disabled
 ///     in the output map
 /// </param>
 public void DisableMapping(PhysicalControlInfo inputControl)
 {
     if (!_disabledMappings.Contains(inputControl))
     {
         _disabledMappings.Add(inputControl);
     }
 }
Esempio n. 3
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 /// <summary>
 ///     Returns the VirtualControlInfo object currently mapped to the specified
 ///     PhysicalControlInfo object, if any.  If no mapping is defined for the
 ///     specified PhysicalControlInfo, then null is returned.
 /// </summary>
 /// <param name="inputControl">
 ///     a PhysicalControlInfo object whose
 ///     corresponding VirtualControlInfo object (if any), will be returned
 ///     from the defined mappings set
 /// </param>
 /// <returns>
 ///     a VirtualControlInfo object representing the virtual control
 ///     which is currently mapped to receive data from the specified
 ///     physical control
 /// </returns>
 public VirtualControlInfo GetMapping(PhysicalControlInfo inputControl)
 {
     if (_mappings.ContainsKey(inputControl))
     {
         var vc = _mappings[inputControl];
         return(vc);
     }
     return(null);
 }
Esempio n. 4
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        /// <summary>
        ///     Removes a mapping from the output map
        /// </summary>
        /// <param name="inputControl">
        ///     a PhysicalControlInfo object representing the physical control whose mappings will be
        ///     removed from the output map
        /// </param>
        /// <returns>a bool indicating if any changes were actually made to the output map as a result of this call</returns>
        public bool RemoveMapping(PhysicalControlInfo inputControl)
        {
            var toReturn = false;

            if (_mappings.ContainsKey(inputControl))
            {
                toReturn = true;
                _mappings.Remove(inputControl);
            }
            if (_disabledMappings.Contains(inputControl))
            {
                toReturn = true;
                _disabledMappings.Remove(inputControl);
            }
            return(toReturn);
        }
Esempio n. 5
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        /// <summary>
        ///     Defines or removes a mapping in the output map.
        /// </summary>
        /// <param name="inputControl">
        ///     a PhysicalControlInfo object
        ///     representing the source of data (input)
        /// </param>
        /// <param name="outputControl">
        ///     a VirtualControlInfo object representing the target
        ///     (output) for data coming from the specified physical control
        /// </param>
        /// <returns>
        ///     a boolean indicating if the output map has changed as a result
        ///     of this operation. Allows editors to call this method without
        ///     being aware of all of the current mappings, and yet still be able to
        ///     detect whether changes have occurred as a result of an attempted
        ///     modification of the map.
        /// </returns>
        public bool SetMapping(PhysicalControlInfo inputControl, VirtualControlInfo outputControl)
        {
            VirtualControlInfo currentMapping = null;

            if (_mappings.ContainsKey(inputControl))
            {
                currentMapping = _mappings[inputControl];
                _mappings.Remove(inputControl);
            }
            _mappings.Add(inputControl, outputControl);
            if (currentMapping != null)
            {
                if (outputControl == null)
                {
                    return(true);
                }
                return(!currentMapping.Equals(outputControl));
            }
            if (outputControl == null)
            {
                return(false);
            }
            return(true);
        }
Esempio n. 6
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 /// <summary>
 ///     Creates a new PhysicalControlStateChangedEventArgs event argument object and sets its required properties in a
 ///     single call.
 /// </summary>
 /// <param name="control">
 ///     a PhysicalControlInfo object representing the physical control (axis, button, Pov, etc) whose
 ///     state change is being signalled by raising the event
 /// </param>
 /// <param name="currentstate">
 ///     an integer value indicating the current state of the physical control whose state change is
 ///     being signalled
 /// </param>
 /// <param name="previousState">
 ///     an integer value indicating the previous state of the physical control whose state change
 ///     is being signalled
 /// </param>
 public PhysicalControlStateChangedEventArgs(PhysicalControlInfo control, int currentstate, int previousState)
 {
     _control       = control;
     _currentState  = currentstate;
     _previousState = previousState;
 }
Esempio n. 7
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 /// <summary>
 ///     Checks whether a specific physical control is enabled in the output map
 ///     for being read from by Mediators.
 /// </summary>
 /// <param name="control">
 ///     a PhysicalControlInfo object representing the
 ///     physical control to check
 /// </param>
 /// <returns>
 ///     a boolean indicating true if the specified physical control is
 ///     enabled in the output map, or false if the specified physical control is
 ///     not enabled (disabled) in the map
 /// </returns>
 public bool IsMappingEnabled(PhysicalControlInfo control)
 {
     return(!_disabledMappings.Contains(control));
 }
Esempio n. 8
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 /// <summary>
 ///     Checks whether the output map contains a mapping from a given physical input control
 /// </summary>
 /// <param name="physicalControl">
 ///     a PhysicalControlInfo object representing the physical input control to check for known
 ///     mappings
 /// </param>
 /// <returns>
 ///     true if the output map contains any mappings from the specified physical control, or false if it does not
 ///     contain any mappings from that input control
 /// </returns>
 public bool ContainsMappingFrom(PhysicalControlInfo physicalControl)
 {
     return(_mappings.ContainsKey(physicalControl));
 }