Esempio n. 1
0
        private int CalculateSettingsHash()
        {
            unchecked {
                int hashCode = 0;
                for (int i = 0; i < corners.Count; i++)
                {
                    if (corners[i] != null)
                    {
                        hashCode = (hashCode * 397) ^ corners[i].localPosition.GetHashCode();
                    }
                }

                hashCode = (hashCode * 397) ^ radius.GetHashCode();
                hashCode = (hashCode * 397) ^ makeRenderers.GetHashCode();
                hashCode = (hashCode * 397) ^ transform.childCount.GetHashCode();
                hashCode = (hashCode * 397) ^ heigth.GetHashCode();
                hashCode = (hashCode * 397) ^ depth.GetHashCode();
                hashCode = (hashCode * 397) ^ extraWidth.GetHashCode();
                hashCode = (hashCode * 397) ^ invert.GetHashCode();
                hashCode = (hashCode * 397) ^ loop.GetHashCode();
                hashCode = (hashCode * 397) ^ gameObject.layer.GetHashCode();
                hashCode = (hashCode * 397) ^ isTrigger.GetHashCode();
                hashCode = (hashCode * 397) ^ copyTag.GetHashCode();
                if (copyTag)
                {
                    hashCode = (hashCode * 397) ^ gameObject.tag.GetHashCode();
                }
                hashCode = (hashCode * 397) ^ gameObject.isStatic.GetHashCode();
                hashCode = (hashCode * 397) ^ GameObjectUtility.GetStaticEditorFlags(gameObject).GetHashCode();
                hashCode = (hashCode * 397) ^ ((physicsMaterial) ? physicsMaterial.GetHashCode() : 0);
                hashCode = (hashCode * 397) ^ DEBUG.GetHashCode();
                return(hashCode);
            }
        }
 public static Tween TweenBounciness(this PhysicMaterial material, float to, float duration) =>
 Tweening.To(getter: () => material.bounciness,
             setter: bounciness => material.bounciness = bounciness,
             to, duration).SetId(material.GetHashCode());
 public static Tween TweenStaticFriction(this PhysicMaterial material, float to, float duration) =>
 Tweening.To(getter: () => material.staticFriction,
             setter: friction => material.staticFriction = friction,
             to, duration).SetId(material.GetHashCode());