private void Start() { instance = new PhysicManager(); instance.AddGlobalForce(GenerateGravity()); instance.AddGlobalForce(GenerateFriction()); instance.Processor = GetProcessor(processor_type); }
void Setup() { if (physicManager == null) { physicManager = FindObjectOfType <PhysicManager>(); } rigidbody.useGravity = false; physicMaterial = new PhysicMaterial(); mass = _mass; velocities = new Vector3[velocityRecorderCount]; }