// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.D)) { PhysicAbility sp = gameObject.GetComponent <PhysicAbility> (); sp.vx = 0.03f; } if (Input.GetKeyDown(KeyCode.A)) { PhysicAbility sp = gameObject.GetComponent <PhysicAbility>(); sp.vx = -0.03f; } if (Input.GetKeyDown(KeyCode.W)) { PhysicAbility sp = gameObject.GetComponent <PhysicAbility>(); sp.vy = 0.1f; } if (Input.GetKeyDown(KeyCode.S)) { PhysicAbility sp = gameObject.GetComponent <PhysicAbility>(); sp.vy = -0.01f; } }
public override void init() { pa = gameObject.AddComponent <PhysicAbility>(); }