Esempio n. 1
0
		protected Sample()
		{
			Engine = new PhysX.Samples.Engine.Engine();
			Engine.OnUpdate += UpdateEngine;
			Engine.OnDraw += (s, e) => DrawEngine();

			LoadContent();
			LoadPhysics(Engine.Scene);
		}
Esempio n. 2
0
        // TODO: Refactor how the physics objects are created, they're too hidden away from the individual samples
        protected Sample(Action <SceneDesc> sceneDescCallback = null)
        {
            Engine           = new PhysX.Samples.Engine.Engine(sceneDescCallback);
            Engine.OnUpdate += UpdateEngine;
            Engine.OnDraw   += (s, e) => DrawEngine();

            LoadContent();
            LoadPhysics(Engine.Scene);
        }
        protected Sample()
        {
            Engine           = new PhysX.Samples.Engine.Engine();
            Engine.OnUpdate += UpdateEngine;
            Engine.OnDraw   += (s, e) => DrawEngine();

            LoadContent();
            LoadPhysics(Engine.Scene);
        }