private void OnDestroy() { _handler = null; if (_curEnterGos != null) { _curEnterGos.Clear(); _curEnterGos = null; } }
public void CleanHandler() { _handler = null; }
public void InitHandler(int callType, PhyMonitor3DDelegate handler) { _callType = (PhyMonitor3DCallType)callType; _handler = handler; }