private void ShowText() { presenter.SelectEntry(); presenter.uiText.Populate(date, from, subj, content); presenter.uiText.gameObject.SetActive(true); presenter.MarkMessageRead(data); read = true; Populate(on); }
private IEnumerator MessageRoutine() { PhuneUI ui = FindObjectOfType <PhuneUI>(); Global.Instance().Input.RemoveListener(this); ui.SelectEntry(true); yield return(ui.HideRoutine()); yield return(CoUtils.Wait(0.5f)); ui.AddDrop(data); Global.Instance().Memory.SetSwitch("take2", true); }