// Start is called before the first frame update void Start() { DontDestroyOnLoad(this); phrasebook = new PhraseBook(); audio = GetComponent <AudioSource>(); volume = 0.6f; audio.volume = volume; if (File.Exists(Application.persistentDataPath + "/PlayerData.save")) { string jsonString = File.ReadAllText(Application.persistentDataPath + "/PlayerData.save"); Debug.Log(jsonString); if (jsonString.Equals("null")) { player = new Player(); fileDetected = false; } else { player = JsonConvert.DeserializeObject <Player>(jsonString); fileDetected = true; } } else { fileDetected = false; player = new Player(); } }
public FindNextSystemCommand(ICommunicator communicator, INavigator navigator, IGalaxyMap galaxyMap, FindNextSystemPhrases phrases) { _communicator = communicator; _navigator = navigator; _galaxyMap = galaxyMap; _phraseBook = PhraseBook.Ingest(phrases.Phrases); }
private string BuildScanScript(StarSystem system) { string script = string.Format(_scanPhraseBook.GetRandomPhrase(), system.Celestials.Count(), PhraseBook.PluralizedEnding(system.Celestials.Count(), _pluralPhrase)); var celestialsByCategory = system.Celestials .Where(c => !c.Scanned) .GroupBy(c => c.Classification) .ToDictionary(grp => grp.Key, grp => grp.Count()); int counter = 0; bool single = celestialsByCategory.First().Value == 1; Log.Debug("Single celestial: {@single} {@celestialsByCategory}", single, celestialsByCategory); script += single ? $"{_isPhrase} " : $"{_arePhrase} "; foreach (var item in celestialsByCategory) { counter++; if (counter == celestialsByCategory.Count() && celestialsByCategory.Count() > 1) { script += $"{_andPhrase} "; } script += $"{item.Value} {_values.NameFromClassification(item.Key)}"; script += PhraseBook.PluralizedEnding(item.Value, _pluralPhrase); script += ", "; } return(script); }
public GameLoadCommand(ICommunicator communicator, IPlayerStatus playerStatus, GameLoadPhrases phrases) { _communicator = communicator; _playerStatus = playerStatus; _genericPhrases = PhraseBook.Ingest(phrases.Generic); }
public ProgressCommand(ICommunicator communicator, INavigator navigator, IPlayerStatus playerStatus, ProgressPhrases phrases) { _navigator = navigator; _communicator = communicator; _playerStatus = playerStatus; _progressPhrases = PhraseBook.Ingest(phrases.Progress); _systemsScannedPhrases = PhraseBook.Ingest(phrases.SystemsScanned); }
void Start() { Rect rect = GetComponent <RectTransform>().rect; midPointY = rect.center.y; gameRules = GameManager.instance.gameRules; phraseBook = GameManager.instance.currentPhraseBook; }
public RescanSystemCommand(ICommunicator communicator, INavigator navigator, IPlayerStatus playerStatus, RescanSystemPhrases phrases, ScansRemainingPhrases scanPhrases) { _navigator = navigator; _communicator = communicator; _playerStatus = playerStatus; _errorPhrase = phrases.Error; _systemUnscanned = PhraseBook.Ingest(phrases.SystemUnscanned); _notExpeditionSystem = PhraseBook.Ingest(scanPhrases.SkipSystem); }
public FindNextSystemCommand(ICommunicator communicator, INavigator navigator, IGalaxyMap galaxyMap, FindNextSystemPhrases phrases, IPlayerStatus playerStatus) { _communicator = communicator; _navigator = navigator; _galaxyMap = galaxyMap; _playerStatus = playerStatus; _phraseBook = PhraseBook.Ingest(phrases.Phrases); _finalDestination = PhraseBook.Ingest(phrases.FinalDestination); }
public NextScanCommand(ICommunicator communicator, INavigator navigator, IPlayerStatus playerStatus, NextScanPhrases phrases) { _navigator = navigator; _communicator = communicator; _playerStatus = playerStatus; _skipPhrases = PhraseBook.Ingest(phrases.SkipSystem); _nextScanPhrases = PhraseBook.Ingest(phrases.NextScan); _completePhrases = PhraseBook.Ingest(phrases.ScansComplete); }
public void Handle(IEvent @event) { string currentSystem = _playerStatus.Location; IEnumerable <Celestial> remaining = _navigator.GetSystem(currentSystem)? .Celestials .Where(c => c.Scanned == false) .OrderBy(r => r.ShortName); bool surfaceScansRemain = false; if (remaining == null) { _communicator.Communicate(_skipPhraseBook.GetRandomPhrase()); return; } if (!remaining.Any()) { remaining = _navigator.GetSystem(currentSystem)? .Celestials .Where(c => c.SurfaceScanned == false) .OrderBy(r => r.ShortName); if (!remaining.Any()) { _communicator.Communicate(_completePhrases.GetRandomPhrase()); return; } else { surfaceScansRemain = true; } } string script = string.Empty; foreach (Celestial celestial in remaining) { if (celestial == remaining.Last() && remaining.Count() > 1) { script += $" {_andPhrase} "; } script += $"{_planetPhrase} {celestial.ShortName}. "; } string finalScript = string.Format(_remainingPhrases.GetRandomPhrase(), remaining.Count(), script, surfaceScansRemain ? "surface " : "", PhraseBook.PluralizedEnding(remaining.Count(), "s")); _communicator.Communicate(finalScript); }
public CelestialScanCommand(ICommunicator communicator, INavigator navigator, IPlayerStatus playerStatus, CelestialScanPhrases phrases) { _communicator = communicator; _navigator = navigator; _playerStatus = playerStatus; _scanCompletePhrases = PhraseBook.Ingest(phrases.ScanComplete); _allScansCompletePhrases = PhraseBook.Ingest(phrases.AllScansComplete); _oneRemainingPhrases = PhraseBook.Ingest(phrases.SingleScanRemaining); _multipleRemainingPhrases = PhraseBook.Ingest(phrases.MultipleScansRemaining); _expeditionCompletePhrases = PhraseBook.Ingest(phrases.ExpeditionComplete); }
public LaunchSRVCommand(ICommunicator communicator, LaunchSRVPhrases phrases, Preferences preferences) : base(communicator) { if (preferences.EnableSRVCommands) { _phraseBook = PhraseBook.Ingest(phrases.Phrases); } else { _phraseBook = PhraseBook.Ingest(new string[] { string.Empty }); } }
public ScansRemainingCommand(ICommunicator communicator, INavigator navigator, IPlayerStatus playerStatus, ScansRemainingPhrases phrases) { _communicator = communicator; _navigator = navigator; _playerStatus = playerStatus; _andPhrase = phrases.AndPhrase; _planetPhrase = phrases.PlanetPhrase; _skipPhraseBook = PhraseBook.Ingest(phrases.SkipSystem); _completePhrases = PhraseBook.Ingest(phrases.SystemComplete); _remainingPhrases = PhraseBook.Ingest(phrases.ScansRemaining); }
void Start() { dataHolder = GameObject.Find("DataHolder").GetComponent <DataHolder>(); phrasebook = dataHolder.Phrasebook; foreach (Phrase phrase in phrasebook.PhraseList) { GameObject tempPhrase = Instantiate(phrasePrefab, transform); TextMeshProUGUI[] textList = tempPhrase.GetComponentsInChildren <TextMeshProUGUI>(); textList[0].text = phrase.japanese.Replace("~~", dataHolder.player.PlayerName); textList[1].text = phrase.english.Replace("~~", dataHolder.player.PlayerName); } }
void Start() { dataHolder = GameObject.Find("DataHolder").GetComponent <DataHolder>(); phrasebook = dataHolder.Phrasebook; player = dataHolder.player; //check player progression andset unlock foreach (Phrase phrase in phrasebook.PhraseList) { //after intro with guide unlock kaoru associated phrases if (phrase.tag == 1) { if (player.PlayerProgression["Guide"] >= 1) { phrase.isUnlocked = true; } else { phrase.isUnlocked = false; } } else if (phrase.tag == 2) { if (player.PlayerProgression["Kaoru"] >= 1) { phrase.isUnlocked = true; } else { phrase.isUnlocked = false; } } if (phrase.isUnlocked == true) { GameObject tempPhrase = Instantiate(phrasePrefab, transform); TextMeshProUGUI[] textList = tempPhrase.GetComponentsInChildren <TextMeshProUGUI>(); PhraseButton phraseButton = tempPhrase.GetComponent <PhraseButton>(); phraseButton.phraseInt = phrase.voice; Debug.Log(phraseButton.phraseInt); textList[0].text = phrase.japanese.Replace("~~", dataHolder.player.PlayerName); textList[1].text = phrase.english.Replace("~~", dataHolder.player.PlayerName); } } }
public CelestialScanCommand(ICommunicator communicator, INavigator navigator, IPlayerStatus playerStatus, CelestialScanPhrases phrases, CelestialValues values) { _communicator = communicator; _navigator = navigator; _playerStatus = playerStatus; _values = values; _scanCompletePhrases = PhraseBook.Ingest(phrases.ScanComplete); _allScansCompletePhrases = PhraseBook.Ingest(phrases.AllScansComplete); _switchtoSurfacesPhrases = PhraseBook.Ingest(phrases.SwitchToSurfaces); _oneRemainingPhrases = PhraseBook.Ingest(phrases.SingleScanRemaining); _multipleRemainingPhrases = PhraseBook.Ingest(phrases.MultipleScansRemaining); _expeditionCompletePhrases = PhraseBook.Ingest(phrases.ExpeditionComplete); _classificationCompletePhrases = PhraseBook.Ingest(phrases.ClassificationComplete); _finalDestinationPhrases = PhraseBook.Ingest(phrases.FinalDestination); _systemValuePhrases = PhraseBook.Ingest(phrases.SystemValue); }
public JumpCommand(ICommunicator communicator, INavigator navigator, JumpPhrases jumpPhrases, Preferences preferences) { _communicator = communicator; _navigator = navigator; _isPhrase = jumpPhrases.IsPhrase; _arePhrase = jumpPhrases.ArePhrase; _andPhrase = jumpPhrases.AndPhrase; _puralPhrase = jumpPhrases.PluralPhrase; _jumpPhraseBook = PhraseBook.Ingest(jumpPhrases.Jumping); _skipPhraseBook = PhraseBook.Ingest(jumpPhrases.Skipping); _scanPhraseBook = PhraseBook.Ingest(jumpPhrases.Scanning); _alreadyScannedBook = PhraseBook.Ingest(jumpPhrases.AlreadyScanned); _communicateSkippableSystems = preferences.CommunicateSkippableSystems; }
public JumpCommand(ICommunicator communicator, INavigator navigator, JumpPhrases jumpPhrases, Preferences preferences, CelestialValues values, ILogger logger) { _communicator = communicator; _navigator = navigator; _values = values; _logger = logger; _isPhrase = jumpPhrases.IsPhrase; _arePhrase = jumpPhrases.ArePhrase; _andPhrase = jumpPhrases.AndPhrase; _pluralPhrase = jumpPhrases.PluralPhrase; _jumpPhraseBook = PhraseBook.Ingest(jumpPhrases.Jumping); _skipPhraseBook = PhraseBook.Ingest(jumpPhrases.Skipping); _scanPhraseBook = PhraseBook.Ingest(jumpPhrases.Scanning); _alreadyScannedBook = PhraseBook.Ingest(jumpPhrases.AlreadyScanned); _systemValueBook = PhraseBook.Ingest(jumpPhrases.SystemValue); _communicateSkippableSystems = preferences.CommunicateSkippableSystems; _onlyCommunicateDuringExpedition = preferences.OnlyCommunicateDuringExpedition; }
// Start is called before the first frame update void Start() { DontDestroyOnLoad(this); phrasebook = new PhraseBook(); conversationVoiceLines = new VoiceLines("VoiceLines/"); phraseVoiceLines = new VoiceLines("PhraseVoiceLines/"); audio = GetComponent <AudioSource>(); volume = 0.01f; audio.volume = volume; //checks if voice line audio clips loaded properly Debug.Log(conversationVoiceLines.AudioClips.Length); if (File.Exists(Application.persistentDataPath + "/PlayerData.save")) { string jsonString = File.ReadAllText(Application.persistentDataPath + "/PlayerData.save"); Debug.Log(jsonString); if (jsonString.Equals("null")) { player = new Player(); fileDetected = false; } else { player = JsonConvert.DeserializeObject <Player>(jsonString); fileDetected = true; } } else { fileDetected = false; player = new Player(); } }
public LaunchSRVCommand(ICommunicator communicator, LaunchSRVPhrases phrases) : base(communicator) { _phraseBook = PhraseBook.Ingest(phrases.Phrases); }
public GreetingCommand(ICommunicator communicator, GreetingPhrases phrases) : base(communicator) { _phraseBook = PhraseBook.Ingest(phrases.Phrases); }
public GetNextSystemCommand(ICommunicator communicator, INavigator navigator, GetNextSystemPhrases phrases) { _communicator = communicator; _navigator = navigator; _phraseBook = PhraseBook.Ingest(phrases.Phrases); }
public InitializedCommand(ICommunicator communicator, InitializedPhrases phrases) : base(communicator) { _phraseBook = PhraseBook.Ingest(phrases.Phrases); }