void Update() { menuMaterial.SetFloat("_Completion", Completion); if (menuScript.terminate) { menuScript.terminate = false; Controller.SetTrigger("MenuFadeOut"); } if (Completion == 0.0f) { Time.timeScale = 1; PhotonEngine_Play d = GameObject.Find("Main Camera").GetComponent <PhotonEngine_Play>() as PhotonEngine_Play; d.mnu = 0; gameObject.SetActive(false); } }
void OnEnable() { refer = Instantiate(FadeOutPrefabInstance); level = SceneManager.GetActiveScene().buildIndex; tcScore = GameObject.Find("points_score").GetComponent <Text>(); tbScore = GameObject.Find("best_score").GetComponent <Text>(); PhotonEngine_Play aux = GameObject.Find("Main Camera").GetComponent <PhotonEngine_Play> (); cScore = aux.getPoints(); bScore = PlayerPrefs.GetInt("bScore" + level, 0); if (cScore > bScore) { bScore = cScore; PlayerPrefs.SetInt("bScore" + level, bScore); } tcScore.text = cScore.ToString(); tbScore.text = bScore.ToString(); }