/// <summary>
        /// Called when the building is destoryed, apply networked actions.
        /// </summary>
        /// <param name="_building"></param>
        /// <param name="hit"></param>
        public override void DestroyBuilding(BaseBuilding _building, RaycastHit hit)
        {
            PhotonCloudBuilding building = (PhotonCloudBuilding)_building;

            if (building == null)
            {
                base.DestroyBuilding(building, hit);
                return;
            }

            var evnt = new uConstruct.Extensions.PCloudExtension.UpdateNetworkedBuilding();

            evnt.buildingUID = building.networkedID;
            evnt.health      = 0;
            evnt.SendToServer();
        }