public int[][] MapTone(int[][] source, int[][] map) { int imgWidth = source.Length; int imgHeight = source[0].Length; int filterHeight = map[0].Length; for (int x = 0; x < imgWidth; x++) { for (int y = 0; y < imgHeight; y++) { int color = source[x][y]; int channelRed = PhotoUtilities.Red(color); int channelGreen = PhotoUtilities.Green(color); int channelBlue = PhotoUtilities.Blue(color); if (filterHeight == 1) { channelRed = map[channelRed][0]; channelGreen = map[channelGreen][0]; channelBlue = map[channelBlue][0]; } else { channelRed = map[channelRed][0]; channelGreen = map[channelGreen][1]; channelBlue = map[channelBlue][2]; } source[x][y] = PhotoUtilities.Color(PhotoUtilities.Red(channelRed), PhotoUtilities.Green(channelGreen), PhotoUtilities.Blue(channelBlue)); } } return(source); }
private int[][] GreyScaleImage(int[][] source) { double greyScaleRed = 0.299; double greyScaleGreen = 0.587; double greyScaleBlue = 0.114; int red, green, blue; int pixel; int imgWidth = source.Length; int imgHeight = source[0].Length; for (int x = 0; x < imgWidth; x++) { for (int y = 0; y < imgHeight; y++) { pixel = source[x][y]; red = PhotoUtilities.Red(pixel); green = PhotoUtilities.Green(pixel); blue = PhotoUtilities.Blue(pixel); red = green = blue = (int)(greyScaleRed * red + greyScaleGreen * green + greyScaleBlue * blue); source[x][y] = PhotoUtilities.Color(red, green, blue); } } return(source); }
public int[][] FilterApply(int[][] source, double[][] filter, double factor, double offset) { int imgWidth = source.Length; int imgHeight = source[0].Length; int filterHeight = filter.Length; int filterWidth = filter[0].Length; for (int x = 0; x < imgWidth; x++) { for (int y = 0; y < imgHeight; y++) { int red = 0; int green = 0; int blue = 0; for (int filterX = 0; filterX < filterWidth; filterX++) { for (int filterY = 0; filterY < filterHeight; filterY++) { int imageX = (x - (filterWidth / 2) + filterX + imgWidth) % imgWidth; int imageY = (y - (filterHeight / 2) + filterY + imgHeight) % imgHeight; int color = source[imageX][imageY]; double maskValue = filter[filterX][filterY]; red += (int)(PhotoUtilities.Red(color) * maskValue); green += (int)(PhotoUtilities.Green(color) * maskValue); blue += (int)(PhotoUtilities.Blue(color) * maskValue); } } red = Math.Min(Math.Max((int)(factor * red + offset), 0), 255); green = Math.Min(Math.Max((int)(factor * green + offset), 0), 255); blue = Math.Min(Math.Max((int)(factor * blue + offset), 0), 255); source[x][y] = PhotoUtilities.Color(red, green, blue); } } return(source); }
private int[][] ColorDodgeBlendOptimized(int[][] source, int[][] layer) { int imgWidth = source.Length; int imgHeight = source[0].Length; for (int i = 0; i < imgHeight; i++) { for (int j = 0; j < imgWidth; j++) { int filterInt = layer[j][i]; int srcInt = source[j][i]; int redValueFinal = Colordodge(PhotoUtilities.Red(filterInt), PhotoUtilities.Red(srcInt)); int greenValueFinal = Colordodge(PhotoUtilities.Green(filterInt), PhotoUtilities.Green(srcInt)); int blueValueFinal = Colordodge(PhotoUtilities.Blue(filterInt), PhotoUtilities.Blue(srcInt)); source[j][i] = PhotoUtilities.Color(redValueFinal, greenValueFinal, blueValueFinal); } } return(source); }
private int[][] InvertColors(int[][] source) { int pixelColor; int red, green, blue; int imgWidth = source.Length; int imgHeight = source[0].Length; for (int y = 0; y < imgHeight; y++) { for (int x = 0; x < imgWidth; x++) { pixelColor = source[x][y]; red = 255 - PhotoUtilities.Red(pixelColor); green = 255 - PhotoUtilities.Green(pixelColor); blue = 255 - PhotoUtilities.Blue(pixelColor); source[x][y] = PhotoUtilities.Color(red, green, blue); } } return(source); }