public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        PhaseTurnCtl d = (PhaseTurnCtl)target;

        phase_num = EditorGUILayout.IntSlider("sider-phase", phase_num, 0, 3);
        in_out    = EditorGUILayout.IntSlider("Type", in_out, 0, 1);

        if (GUILayout.Button("Test Move Phase"))
        {
            d.PlayAnim(phase_num, in_out);
        }
    }