Esempio n. 1
0
        void UpdateRound()
        {
            switch (CurrentRoundStep)
            {
            case RoundStep.PowerGeneration:
                // TODO: Show animation for player ship generating power?
                if (PlayerShip != null)
                {
                    PlayerShip.GeneratePower();
                }

                foreach (var ship in NPCShips)
                {
                    ship.GeneratePower();
                }

                CurrentPhaseStep = PhaseStep.ShipMovement;
                CurrentRoundStep = RoundStep.PhaseOne;
                break;

            case RoundStep.PhaseOne:
            case RoundStep.PhaseTwo:
            case RoundStep.PhaseThree:
            case RoundStep.PhaseFour:
            case RoundStep.PhaseFive:
            case RoundStep.PhaseSix:
                UpdatePhase();
                break;

            case RoundStep.Bookkeeping:
                if (PlayerShip != null)
                {
                    PlayerShip.EndRound();
                }

                foreach (var ship in NPCShips)
                {
                    ship.EndRound();
                }

                EndMissionState ended = CheckEndOfMission();
                if (ended != EndMissionState.MissionInProgress)
                {
                    // TODO: mission is complete, so resolve mission
                    CurrentMissionState = MissionState.EndOfMission;
                }
                else
                {
                    CurrentRound++;
                    CurrentRoundStep = RoundStep.PowerGeneration;
                }

                break;
            }
        }
Esempio n. 2
0
 protected PhaseBase(IGame game, PhaseCode code, PhaseStep stepCode)
     : base(game)
 {
     this.code     = code;
     this.stepCode = stepCode;
 }
Esempio n. 3
0
 protected PhaseBase(IGame game, PhaseCode code, PhaseStep stepCode)
     : base(game)
 {
     this.code = code;
     this.stepCode = stepCode;
 }