Esempio n. 1
0
    protected virtual void OnChangePhaseStates(PhaseStates phaseState)
    {
        m_phaseState = phaseState;

        Debug.Log("Phase State: " + m_phaseState);

        if (onPhaseStateChanged != null)
        {
            onPhaseStateChanged(m_phaseState);
        }

        if (m_phaseState == PhaseStates.Start)
        {
            PhaseState = PhaseStates.Playing;
        }

        if (m_phaseState == PhaseStates.End)
        {
            foreach (var a in ambients)
            {
                AudioMng.Stop(a);
            }
        }
    }
Esempio n. 2
0
 public virtual void StartGame()
 {
     PhaseState = PhaseStates.Start;
 }