public SetFallPoint(BattleManager manager, PhaseShare share, bool isPlayer) : base(manager, share, isPlayer) { }
public Attack(BattleManager manager, PhaseShare share, bool isPlayer) : base(manager, share, isPlayer) { shakeCounter = new ShakeCounter(manager); }
public PhaseEnd(BattleManager manager, PhaseShare share, bool isPlayer) : base(manager, share, isPlayer) { }
public SelectChip(BattleManager manager, PhaseShare share, bool isPlayer) : base(manager, share, isPlayer) { }