Update() public method

public Update ( ) : void
return void
Esempio n. 1
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 // Update is called once per frame
 void Update()
 {
     if (curPhase != null && isStarted)
     {
         curPhase.Update();
     }
 }
Esempio n. 2
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        public void MainLoop()
        {
            phase = phase.Update();
            DX.ClearDrawScreen();

            if (phase == null)
            {
                Close();
            }
        }
Esempio n. 3
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 void Update()
 {
     UpdateAbilities();
     actualPhase.Update();
     if (phaseQue.Count > 0)
     {
         actualPhase.Leave();
         CreatePhase(phaseQue.Dequeue());
         phaseQue.Clear();
     }
 }
Esempio n. 4
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 // Update is called once per frame
 void Update()
 {
     if (!m_paused)
     {
         if (m_phase.Update(Time.deltaTime))
         {
             // When next phase starts
             Debug.Log(m_phase.CurrentPhase);
             for (int i = 0; i < m_phase.MaxCreeper; ++i)
             {
                 Spawner.Instance.SpawnCreeper();
             }
         }
     }
 }
Esempio n. 5
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 void Update()
 {
     actualPhase.Update();
 }