Esempio n. 1
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        public void TestPexAddition()
        {
            var path = Path.Combine("Pex", "files", "Art.pex");

            Assert.True(File.Exists(path));

            var pex           = PexFile.CreateFromFile(path, GameCategory.Skyrim);
            var functionToAdd = new DebugFunction()
            {
                FunctionName = "HelloWorld",
                FunctionType = DebugFunctionType.Method,
            };

            pex.DebugInfo?.Functions.Add(functionToAdd);

            using var tempFolder = Utility.GetTempFolder(nameof(PexTests));
            var outPath = Path.Combine(tempFolder.Dir.Path, Path.GetTempFileName());

            pex.WritePexFile(outPath, GameCategory.Skyrim);

            var pex2 = PexFile.CreateFromFile(outPath, GameCategory.Skyrim);

            pex2.DebugInfo.Should().NotBeNull();
            pex2.DebugInfo !.Functions.Should().HaveCount(pex.DebugInfo !.Functions.Count);
            pex2.DebugInfo !.Functions[^ 1].FunctionName.Should().Be(functionToAdd.FunctionName);
Esempio n. 2
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        public void TestPexParsing(string file, GameCategory gameCategory)
        {
            var path = Path.Combine("Pex", "files", file);

            Assert.True(File.Exists(path));

            var pex = PexFile.CreateFromFile(path, gameCategory);

            Assert.NotNull(pex);
        }
Esempio n. 3
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        public void TestPexWriting(string file, GameCategory gameCategory)
        {
            var inputFile = Path.Combine("Pex", "files", file);

            Assert.True(File.Exists(inputFile));

            var inputPex = PexFile.CreateFromFile(inputFile, gameCategory);

            var outputFile = Path.Combine("output", file);

            inputPex.WritePexFile(outputFile, gameCategory);
            Assert.True(File.Exists(outputFile));

            var outputPex = PexFile.CreateFromFile(outputFile, gameCategory);

            inputPex.Equals(outputPex).Should().BeTrue();
        }
Esempio n. 4
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        public void TestSinglePexParsing()
        {
            var path = Path.Combine("Pex", "files", "Art.pex");

            Assert.True(File.Exists(path));

            var pex = PexFile.CreateFromFile(path, GameCategory.Skyrim);

            Assert.Equal(3, pex.MajorVersion);
            Assert.Equal(2, pex.MinorVersion);
            Assert.Equal(1, pex.GameId);
            Assert.Equal(((ulong)0x5F21B0ED).ToDateTime(), pex.CompilationTime);
            Assert.Equal("Art.psc", pex.SourceFileName);
            Assert.Equal(string.Empty, pex.Username);
            Assert.Equal(string.Empty, pex.MachineName);

            var debugInfo = pex.DebugInfo;

            Assert.NotNull(debugInfo);

            {
                Assert.Equal(4, debugInfo !.Functions.Count);
            }

            var objects = pex.Objects;

            Assert.Single(objects);

            var mainObject = objects.First();

            Assert.Equal("Art", mainObject.Name);
            Assert.Equal("Form", mainObject.ParentClassName);
            Assert.Equal(string.Empty, mainObject.DocString);
            Assert.Equal(string.Empty, mainObject.AutoStateName);

            Assert.Empty(mainObject.Properties);
            Assert.Empty(mainObject.Variables);
            Assert.Single(mainObject.States);

            var state = mainObject.States.First();

            Assert.Equal(string.Empty, state.Name);
            Assert.Equal(4, state.Functions.Count);
        }
Esempio n. 5
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        public void TestPex(GameRelease release, ReadOnlyMemorySlice <byte> bytes)
        {
            var memStream = new BinaryMemoryReadStream(bytes);

            PexFile.CreateFromStream(memStream, release.ToCategory());
        }