Esempio n. 1
0
        public override IPacket GetEnterFieldPacket()
        {
            using (var p = new Packet(SendPacketOperations.UserEnterField))
            {
                p.Encode <int>(ID);

                p.Encode <byte>(Character.Level);
                p.Encode <string>(Character.Name);

                // Guild
                p.Encode <string>("");
                p.Encode <short>(0);
                p.Encode <byte>(0);
                p.Encode <short>(0);
                p.Encode <byte>(0);

                TemporaryStats.EncodeRemote(p);

                p.Encode <short>(Character.Job);
                Character.EncodeLook(p);

                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(BasicStat.CompletedSetItemID);
                p.Encode <int>(PortableChairID ?? 0);

                p.Encode <Point>(Position);
                p.Encode <byte>(MoveAction);
                p.Encode <short>(Foothold);
                p.Encode <byte>(0);

                Pets.ForEach(pet =>
                {
                    p.Encode <bool>(true);
                    pet.EncodeData(p);
                });
                p.Encode <bool>(false);

                p.Encode <int>(0);
                p.Encode <int>(0);
                p.Encode <int>(0);

                p.Encode <byte>(0);

                p.Encode <bool>(false);

                p.Encode <bool>(false);
                p.Encode <bool>(false);
                p.Encode <bool>(false);

                p.Encode <byte>(0);

                p.Encode <byte>(0);
                p.Encode <int>(0);
                return(p);
            }
        }
Esempio n. 2
0
        public void Write(GamePacketWriter writer)
        {
            writer.Write(Inventory.Count);
            Inventory.ForEach(i => i.Write(writer));

            for (uint i = 0u; i < Money.Length; i++)
            {
                writer.Write(Money[i]);
            }

            writer.Write(Xp);
            writer.Write(RestBonusXp);
            writer.Write(ItemProficiencies, 32u);
            writer.Write(ElderPoints);
            writer.Write(DailyElderPoints);
            writer.Write(SpecIndex, 3u);
            writer.Write(BonusPower);
            writer.Write(UnknownA0);

            FactionData.Write(writer);

            writer.Write(Pets.Count);
            Pets.ForEach(p => p.Write(writer));

            writer.Write(InputKeySet);
            writer.Write(UnknownBC);
            writer.Write(ActiveCostumeIndex);
            writer.Write(UnknownC4);
            writer.Write(UnknownC8);

            writer.Write((byte)KnownDyes.Count, 6u);
            KnownDyes.ForEach(a => writer.Write(a));

            for (uint i = 0u; i < TradeskillMaterials.Length; i++)
            {
                writer.Write(TradeskillMaterials[i]);
            }

            writer.Write(GearScore);
            writer.Write(IsPvpServer);
            writer.Write(Unknown4DC);

            writer.Write(CharacterEntitlements.Count);
            CharacterEntitlements.ForEach(u => u.Write(writer));
        }
Esempio n. 3
0
        protected void LoadFile()
        {
            if (File.Exists($@"{Environment.CurrentDirectory}\{fileName}"))
            {
                XmlSerializer serializer = null;
                TextReader    reader     = null;

                try
                {
                    serializer = new XmlSerializer(this.GetType());
                    reader     = new StreamReader(fileName);

                    DBDataContext db =
                        (DBDataContext)serializer.Deserialize(reader);

                    this.Species          = db.Species;
                    this.Addresses        = db.Addresses;
                    this.UserTypes        = db.UserTypes;
                    this.Users            = db.Users;
                    this.Pets             = db.Pets;
                    this.Clients          = db.Clients;
                    this.Appointments     = db.Appointments;
                    this.Doctors          = db.Doctors;
                    this.AppointmentTypes = db.AppointmentTypes;

                    Addresses.ForEach(item =>
                                      item.Client = Clients.FirstOrDefault(r => r.Id == item.IdClient));

                    Users.ForEach(item =>
                                  item.UserType = UserTypes.FirstOrDefault(r => r.Id == item.IdUserType));

                    Pets.ForEach(item =>
                    {
                        item.Specie = Species.FirstOrDefault(r => r.Id == item.IdSpecie);
                        item.Owner  = Clients.FirstOrDefault(r => r.Id == item.IdOwner);
                    });

                    Clients.ForEach(item =>
                    {
                        item.Pets      = Pets.Where(r => r.IdOwner == item.Id).ToList();
                        item.Addresses = Addresses.Where(r => r.IdClient == item.Id).ToList();
                    });

                    Appointments.ForEach(item =>
                    {
                        item.Pet             = Pets.FirstOrDefault(r => r.Id == item.IdPet);
                        item.Address         = Addresses.FirstOrDefault(r => r.Id == item.IdAddress);
                        item.Doctor          = Doctors.FirstOrDefault(r => r.Id == item.IdDoctor);
                        item.Client          = Clients.FirstOrDefault(r => r.Id == item.Pet.IdOwner);
                        item.AppointmentType = AppointmentTypes.FirstOrDefault(r => r.Id == item.IdAppointmentType);
                    });
                }
                catch (Exception ex)
                {
                    throw ex;
                }
                finally
                {
                    if (reader != null)
                    {
                        reader.Close();
                    }
                    if (serializer != null)
                    {
                        GC.SuppressFinalize(serializer);
                    }
                }
            }
        }