void Start() { rend = GetComponent <MeshRenderer>(); rend.enabled = false; PeterEatBehaviour = GetComponentInParent <PeterEatBehaviour>(); eyeLook = GetComponentInParent <EyeLook>(); player = GameObject.FindObjectOfType <PlayerController>(); StopLook(); }
// Start is called before the first frame update void Start() { peterHead = GetComponentInChildren <PeterHead>(); flyManager = GameObject.FindObjectOfType <FlyManager>(); PeterEatBehaviour = GetComponentInParent <PeterEatBehaviour>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); listCollisions = GetComponentsInChildren <EyeCollision>(); currentCollision = listCollisions[0]; spriteIdle = spriteRenderer.sprite; timeTotalRange = Random.Range(totalMin, totalMax); StopLooking(); }