Esempio n. 1
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    public static ActivePet CreateFromSnapshot(PetSnapshot snapshot)
    {
        ActivePet pet = new ActivePet();

        pet.SetSnapshot(snapshot);
        return(pet);
    }
Esempio n. 2
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    public static ActivePet CreatePet(Species species, int stage, string treeName)
    {
        if (species == null)
        {
            return(null);
        }

        double timestamp = Timestamp.GetTimeStamp();

        PetSnapshot petSnapshot = new PetSnapshot();

        petSnapshot.nickname    = "";
        petSnapshot.species     = species.speciesName;
        petSnapshot.birth       = timestamp;
        petSnapshot.longetivity = Random.Range((int)species.longetivityMin, (int)species.longetivityMax + 1);

        petSnapshot.treeName   = treeName;
        petSnapshot.stage      = stage;
        petSnapshot.stageStamp = timestamp;

        petSnapshot.minWeight = species.minWeight;
        petSnapshot.maxWeight = species.maxWeight;
        petSnapshot.Weight    = species.baseWeight;

        petSnapshot.careMistakeCost = species.careMistakeCost;

        petSnapshot.hungerRate    = Random.Range(species.hungerRateMin, species.hungerRateMax + 1);
        petSnapshot.strengthRate  = Random.Range(species.strengthRateMin, species.strengthRateMax + 1);
        petSnapshot.attentionRate = Random.Range(species.attentionRateMin, species.attentionRateMax + 1);

        petSnapshot.hungerStamp    = timestamp;
        petSnapshot.strengthStamp  = timestamp;
        petSnapshot.attentionStamp = timestamp;

        petSnapshot.happiness      = 50;
        petSnapshot.happinessRate  = Random.Range(species.happinessRateMin, species.happinessRateMax + 1);
        petSnapshot.happinessStamp = timestamp;

        petSnapshot.discipline      = 50;
        petSnapshot.disciplineRate  = Random.Range(species.disciplineRateMin, species.disciplineRateMax + 1);
        petSnapshot.disciplineStamp = timestamp;

        petSnapshot.energy             = 20;
        petSnapshot.energyRecoveryRate = species.energyRecoveryRate;
        petSnapshot.energyStamp        = timestamp;

        petSnapshot.s_atk = species.atk;
        petSnapshot.s_spd = species.spd;
        petSnapshot.s_def = species.def;

        petSnapshot.g_atk = Random.Range(0, 17);
        petSnapshot.g_spd = Random.Range(0, 17);
        petSnapshot.g_def = Random.Range(0, 17);

        ActivePet pet = new ActivePet();

        pet.SetSnapshot(petSnapshot);

        return(pet);
    }
Esempio n. 3
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    public static IEnumerator CreatePet(ActivePet newPet, string username)
    {
        string json = JsonUtility.ToJson(newPet.GetSnapshotCopy());

        byte[] data = System.Text.Encoding.Default.GetBytes(json);

        // Create a PUT request because Unity apperantly cannot
        UnityWebRequest request = new UnityWebRequest(HOST + username + "/pet", "PUT");

        request.uploadHandler   = (UploadHandler) new UploadHandlerRaw(data);
        request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
        request.SetRequestHeader("Content-Type", "application/json");

        yield return(request.SendWebRequest());

        if (request.isNetworkError)
        {
            if (offline_mode)
            {
                yield return("0000-0000-0000");
            }
            else
            {
                Debug.Log("Error sending data to server");
            }
        }
        else
        {
            byte[]      result      = request.downloadHandler.data;
            string      resJson     = System.Text.Encoding.Default.GetString(result);
            PetSnapshot newSnapshot = JsonUtility.FromJson <PetSnapshot>(resJson);
            yield return(newSnapshot._id);
        }
    }
Esempio n. 4
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    public static IEnumerator UpdatePet(PetSnapshot snapshot)
    {
        string json = JsonUtility.ToJson(snapshot);

        //Debug.Log(json);
        byte[] data = System.Text.Encoding.Default.GetBytes(json);

        // Create a POST request because Unity apperantly cannot
        UnityWebRequest request = new UnityWebRequest(HOST + "pet", "POST");

        request.uploadHandler   = (UploadHandler) new UploadHandlerRaw(data);
        request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
        request.SetRequestHeader("Content-Type", "application/json");

        yield return(request.SendWebRequest());

        if (!request.isNetworkError)
        {
            Debug.Log("Successfully Updated pet");
            yield return(true);
        }
        else
        {
            if (offline_mode)
            {
                yield return(true);
            }
            else
            {
                Debug.Log("Error updating pet");
                yield return(false);
            }
        }
    }
Esempio n. 5
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    float CalculateNextAttack(PetSnapshot agent)
    {
        float modifiedSpeed = agent.spd * (0.5f + 0.5f * (float)agent.Strength / 5);
        float nextAttack    = 1 / (modifiedSpeed / 50);

        nextAttack += fightTimer;

        return(nextAttack);
    }
Esempio n. 6
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    public void EvolveTo(PetSnapshot newSnapshot)
    {
        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        SetSnapshot(newSnapshot);

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 7
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    public void Misbehave()
    {
        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        snapshot.misbehaveStamp = Timestamp.GetTimeStamp();

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 8
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    public void UpdateHapiness(int amount)
    {
        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        snapshot.happiness     += amount;
        snapshot.happinessStamp = Timestamp.GetTimeStamp();

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 9
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    public void ReduceEnergy(int amount)
    {
        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        snapshot.energy      = energy - amount;
        snapshot.energyStamp = Timestamp.GetTimeStamp(); Debug.Log(snapshot.energy);

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 10
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    public void AddCareMistake()
    {
        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        snapshot.careMistakes++;
        snapshot.longetivity -= careMistakeCost;

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 11
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    public void Sleep(int hours)
    {
        if (IsSleeping())
        {
            return;
        }

        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        snapshot.sleepHours = hours;
        snapshot.sleepStamp = Timestamp.GetTimeStamp();

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 12
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    public void Injure(int amount)
    {
        if (IsInjured())
        {
            return;
        }

        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        snapshot.injury      = amount;
        snapshot.injuryStamp = Timestamp.GetTimeStamp();

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 13
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    public void Wake()
    {
        if (IsSleeping() == false)
        {
            return;
        }

        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        snapshot.wakeStamp = Timestamp.GetTimeStamp();
        snapshot.energy    = CalculateEnergy(); // We "save" the energy replenished until this point

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 14
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    public IEnumerator SaveSnapshot(ActivePet pet, PetSnapshot snapshot, PetSnapshot backup)
    {
        UIManager.instance.SetLoading(true, "Syncing", true);

        Coroutine <bool> routine = this.StartCoroutine <bool>(DataService.UpdatePet(snapshot));

        yield return(routine.coroutine);

        UIManager.instance.SetLoading(false, "", true);

        if (routine.returnVal == false)
        {
            Debug.Log("No response from server: Aborting save and restoring backup.");
            pet.SetSnapshot(backup);
        }
    }
Esempio n. 15
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    public void Scold()
    {
        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        if (CanDiscipline())
        {
            snapshot.discipline      = discipline + 10;
            snapshot.disciplineStamp = Timestamp.GetTimeStamp();
            // Remove misbehave timestamp
            snapshot.misbehaveStamp = 0;
        }
        snapshot.happiness     -= 10;
        snapshot.happinessStamp = Timestamp.GetTimeStamp();

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 16
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    public void Feed(int hungerChange, int weightChange, int happinessChange, int disciplineChange, int energyChange)
    {
        double stamp = Timestamp.GetTimeStamp();
        // Create backup in case server doesn't respond
        PetSnapshot backup = GetSnapshotCopy();

        snapshot.Hunger          = hunger + hungerChange;
        snapshot.hungerStamp     = stamp;
        snapshot.Weight         += weightChange;
        snapshot.happiness      += happinessChange;
        snapshot.discipline     += disciplineChange;
        snapshot.disciplineStamp = stamp;
        snapshot.energy         += energyChange;
        snapshot.isStarving      = false;

        // Send snapshot to server
        GameManager.instance.StartCoroutine(GameManager.instance.SaveSnapshot(this, snapshot, backup));
    }
Esempio n. 17
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    void StartBattle(PetSnapshot player, PetSnapshot opponent)
    {
        this.player = player;
        this.enemy  = opponent;

        orderTime = fightPhaseDuration / orderSize;

        turn = 0;


        InitializeVisualPets();

        // Initialize UI
        uiManager.UpdatePlayerStrength(player.Strength);
        uiManager.UpdateEnemyStrength(enemy.Strength);
        uiManager.SetOrders(orderSize);

        StartOrderPhase();
    }
Esempio n. 18
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    void StartBattle(PetSnapshot player, PetSnapshot opponent)
    {
        this.player = player;
        this.enemy  = opponent;

        playerStartHealth = playerHealth;
        enemyStartHealth  = enemyHealth;

        InitializeVisualPets();

        // Initialize UI
        uiManager.UpdatePlayerStrength(player.Strength);
        uiManager.UpdateEnemyStrength(enemy.Strength);

        fightTimer   = 0f;
        fightStarted = true;

        CalculateNextAttack(player);
        CalculateNextAttack(enemy);
    }
Esempio n. 19
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    public static PetSnapshot Evolve(ActivePet from, Species to)
    {
        double timestamp = Timestamp.GetTimeStamp();

        PetSnapshot snapshot = from.GetSnapshotCopy();

        snapshot.species     = to.speciesName;
        snapshot.longetivity = Random.Range((int)to.longetivityMin, (int)to.longetivityMax + 1);
        snapshot.stage       = from.stage + 1;
        snapshot.stageStamp  = timestamp;

        snapshot.minWeight = to.minWeight;
        snapshot.maxWeight = to.maxWeight;
        if (from.maxWeight - from.minWeight == 0)
        {
            snapshot.Weight = to.baseWeight;
        }
        else
        {
            snapshot.Weight = Mathf.FloorToInt(((from.weight - from.minWeight) / (from.maxWeight - from.minWeight)) * (to.maxWeight - to.minWeight) + to.minWeight);
        }

        snapshot.careMistakeCost = to.careMistakeCost;

        snapshot.hungerRate    = Random.Range(to.hungerRateMin, to.hungerRateMax + 1);
        snapshot.strengthRate  = Random.Range(to.strengthRateMin, to.strengthRateMax + 1);
        snapshot.attentionRate = Random.Range(to.attentionRateMin, to.attentionRateMax + 1);

        snapshot.happinessRate  = Random.Range(to.happinessRateMin, to.happinessRateMax + 1);
        snapshot.disciplineRate = Random.Range(to.disciplineRateMin, to.disciplineRateMax + 1);

        snapshot.energy             = 20;
        snapshot.energyRecoveryRate = to.energyRecoveryRate;
        snapshot.energyStamp        = timestamp;

        snapshot.s_atk = to.atk;
        snapshot.s_spd = to.spd;
        snapshot.s_def = to.def;

        return(snapshot);
    }
Esempio n. 20
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    void Start()
    {
        PetSnapshot player = new PetSnapshot();

        player.species  = "Chamiri";
        player.Strength = 5;
        player.g_atk    = 255;
        player.g_def    = 255;
        player.g_spd    = 255;

        PetSnapshot enemy = new PetSnapshot();

        enemy.species  = "Nanasu";
        enemy.Strength = 5;
        enemy.g_atk    = 255;
        enemy.g_def    = 255;
        enemy.g_spd    = 255;

        playerHealth = enemyHealth = 100;

        StartBattle(player, enemy);
    }
Esempio n. 21
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    public PetSnapshot GetSnapshotCopy()
    {
        PetSnapshot copy = new PetSnapshot();

        copy._id = snapshot._id;

        copy.species  = snapshot.species;
        copy.treeName = snapshot.treeName;

        copy.stage      = snapshot.stage;
        copy.stageStamp = snapshot.stageStamp;

        copy.birth = snapshot.birth;

        copy.nickname = snapshot.nickname;

        copy.careMistakes    = snapshot.careMistakes;
        copy.careMistakeCost = snapshot.careMistakeCost;

        copy.Weight    = snapshot.Weight;
        copy.minWeight = snapshot.minWeight;
        copy.maxWeight = snapshot.maxWeight;

        copy.starveAt = snapshot.starveAt;

        copy.Hunger      = snapshot.Hunger;
        copy.hungerRate  = snapshot.hungerRate;
        copy.hungerStamp = snapshot.hungerStamp;

        copy.Strength      = snapshot.Strength;
        copy.strengthRate  = snapshot.strengthRate;
        copy.strengthStamp = snapshot.strengthStamp;

        copy.Attention      = snapshot.Attention;
        copy.attentionRate  = snapshot.attentionRate;
        copy.attentionStamp = snapshot.attentionStamp;

        copy.happiness      = snapshot.happiness;
        copy.happinessRate  = snapshot.happinessRate;
        copy.happinessStamp = snapshot.happinessStamp;

        copy.discipline      = snapshot.discipline;
        copy.disciplineRate  = snapshot.disciplineRate;
        copy.disciplineStamp = snapshot.disciplineStamp;

        copy.energy      = snapshot.energy;
        copy.energyStamp = snapshot.energyStamp;

        copy.sleepStamp = snapshot.sleepStamp;
        copy.sleepHours = snapshot.sleepHours;

        copy.s_atk = snapshot.s_atk;
        copy.s_spd = snapshot.s_spd;
        copy.s_def = snapshot.s_def;

        copy.g_atk = snapshot.g_atk;
        copy.g_spd = snapshot.g_spd;
        copy.g_def = snapshot.g_def;

        copy.t_atk = snapshot.t_atk;
        copy.t_spd = snapshot.t_spd;
        copy.t_def = snapshot.t_def;



        return(copy);
    }
Esempio n. 22
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 public void SetSnapshot(PetSnapshot snapshot)
 {
     this.snapshot = snapshot;
 }