// Use this for initialization void Start() { NGUICamera = GetComponentInParent <Camera>(); upPetArea = WorldCamera.transform.FindChild("up"); downPetArea = WorldCamera.transform.FindChild("down"); upArea = new PetArea(); upArea.Reset(); downArea = new PetArea(); downArea.Reset(); UpdateUI(); UpdateBottomArea(); }
void Start() { NGUICamera = GetComponentInParent <Camera>(); leftPetArea = WorldCamera.transform.FindChild("up"); rightPetArea = WorldCamera.transform.FindChild("down"); leftArea = new PetArea(); leftArea.Reset(); rightArea = new PetArea(); rightArea.Reset(); EventService.Instance.GetEvent <PetOnLeftBattleEvent>().Subscribe(UpdateLeft); EventService.Instance.GetEvent <PetOnRightBattleEvent>().Subscribe(UpdateRight); UpdateUI(); UpdateBottomArea(); }