Esempio n. 1
0
        protected override void PrivateUpdate(bool fullUpdate, bool initialPass)
        {
            if (!initialPass)
            {
                mSecondCycle = true;
            }
#if _NEXTPHASE
            if (initialPass)
            {
                SimpleMessageDialog.Show("NEXTPHASE", "This is a Next Phase build of StoryProgression.");
            }
#endif
            if (ProgressionEnabled)
            {
                StoryProgressionServiceEx.DisableCreateHousehold();
            }
            else
            {
                StoryProgressionServiceEx.EnableCreateHousehold();
            }

            if ((ProgressionEnabled) && (StoryProgressionService.sService != null))
            {
                if (StoryProgressionService.sService.mStoryProgressionAlarm != AlarmHandle.kInvalidHandle)
                {
                    AlarmManager.Global.RemoveAlarm(StoryProgressionService.sService.mStoryProgressionAlarm);
                    StoryProgressionService.sService.mStoryProgressionAlarm = AlarmHandle.kInvalidHandle;

                    Common.Notify(Localize("ProgressionDisabled"));
                }
            }

            if (mFirst)
            {
                if (ProgressionEnabled)
                {
                    PetAdoptions.Cleanup(IncStat);

                    PetAdoptions.Stop(IncStat);

                    Common.Notify(Localize("ProgressionEnabled"));
                    mFirst = false;
                }
            }

            if (!IntroTutorial.IsRunning)
            {
                foreach (Manager manager in mManagers)
                {
                    manager.Update(fullUpdate, initialPass);
                }

                base.PrivateUpdate(fullUpdate, initialPass);
            }
        }
Esempio n. 2
0
        public override void OnDelayedWorldLoadFinished()
        {
            Overwatch.Log("CleanupPetAdoption");

            bool reset = Overwatch.Settings.mStopPetAdoption;

            if (PetAdoptions.Cleanup(Overwatch.Log))
            {
                reset = true;
            }

            if (reset)
            {
                PetAdoptions.Stop(Overwatch.Log);
            }
        }