public Pes pes() { Pes pes = new Pes(); pes.Tamanho = "Pequeno"; pes.TemChule = true; return(pes); }
/// <summary> /// Gets full image if 'ActiveImageIndex' not set, otherwise only gets image by index /// </summary> /// <returns></returns> public Bitmap GetBitmap() { if (ActiveImageIndex.HasValue && ActiveImageIndex >= 0 && ActiveImageIndex < Pes.ObjectDataList.Count) { return((Bitmap)Pes.GetImage(Pes.ObjectDataList[ActiveImageIndex.Value]).Clone()); } return(Pes.GetImageFull()); }
private void button1_Click(object sender, EventArgs e) { double Pes, Dlls; Dlls = System.Double.Parse(textBox1.Text); Pes = Dlls * 17.10; textBox2.Text = Pes.ToString(); label3.Text = textBox2.Text; }
public string GetFullFilePathByFileID(Int64 FileID, Pes.Core.File.Sizes FileSize) { string result = ""; Pes.Core.File file = Pes.Core.File.GetFileByID(FileID); if (file != null) { Folder folder = Pes.Core.Folder.GetFolderByID(file.DefaultFolderID); result = folder.CreateDate.Year.ToString() + folder.CreateDate.Month.ToString() + "/" + file.FileSystemName + "__" + FileSize.ToString() + "." + file.Extension; } return result; }
public Size GetScreenSize() { if (_bdSup != null) { return(_bdSup.Size); } if (Pes != null) { return(Pes.GetScreenSize()); } return(new Size(DvbSubPes.DefaultScreenWidth, DvbSubPes.DefaultScreenHeight)); }
public void InitBot() { Pes.SetLogicCoord(dataMap.positionBot); //Получили данные о боте с DATA Pes.botView = new BotView(scene, Pes.X, Pes.Y, Pes.Z); //Отрисовка по полученным координатам }
/// <summary> /// Decodes teletext packets from the complete elementary stream packet. /// </summary> /// <param name="elementaryStreamPacket">The elementary stream packet to decode teletext packets from.</param> /// <param name="decodeSubtitles">True if teletext subtitles packets should be decoded, false if not.</param> /// <returns>A list of teletext packets, or null if the elementary stream packet is not for a teletext service.</returns> public static List <Packet>?DecodeTeletextPacket(Pes elementaryStreamPacket, bool decodeSubtitles) { // Check the PES is a private stream packet if (elementaryStreamPacket.StreamId != (byte)PesStreamTypes.PrivateStream1) { return(null); } // Set offset in bytes for teletext packet data int teletextPacketOffset; if (elementaryStreamPacket.OptionalPesHeader.MarkerBits == 2) // If optional PES header is present { // If optional header is present, teletext data starts after 9 bytes plus header bytes teletextPacketOffset = 9 + elementaryStreamPacket.OptionalPesHeader.PesHeaderLength; } else { // If no optional header is present, teletext data starts after 6 bytes teletextPacketOffset = 6; } // Check the data identifier is within the range for EBU teletext if (elementaryStreamPacket.Data[teletextPacketOffset] < 0x10 || elementaryStreamPacket.Data[teletextPacketOffset] > 0x1F) { return(null); } // Increase offset by 1 to the start of the first teletext data unit teletextPacketOffset++; // Create a list of teletext packets to return List <Packet> packets = new List <Packet>(); // Loop through each teletext data unit within the PES while (teletextPacketOffset < elementaryStreamPacket.Data.Length) { // Get length of data unit int dataUnitLength = elementaryStreamPacket.Data[teletextPacketOffset + 1]; // Check the data unit length doesn't exceed the PES length, and exit the loop if it does (assumed it is corrupted) if (dataUnitLength > elementaryStreamPacket.Data.Length - teletextPacketOffset + 2) { Logger.OutputWarning("Skipping data unit with invalid length"); break; } // Check data unit contains non-subtitle teletext data, or contains subtitles teletext data if subtitles are enabled, otherwise ignore if (elementaryStreamPacket.Data[teletextPacketOffset] == 0x02 || (decodeSubtitles && elementaryStreamPacket.Data[teletextPacketOffset] == 0x03)) { // Create array of bytes to contain teletext packet data byte[] teletextData = new byte[dataUnitLength]; // Copy teletext packet data to the array Buffer.BlockCopy(elementaryStreamPacket.Data, teletextPacketOffset + 2, teletextData, 0, dataUnitLength); // Reverse the bits in the bytes, required as teletext is transmitted as little endian whereas computers are generally big endian for (int i = 0; i < teletextData.Length; i++) { teletextData[i] = Decode.Reverse(teletextData[i]); } // Create a new teletext packet from the bytes of data and add it to the list packets.Add(new Packet(teletextData)); } // Increase offset to the next data unit teletextPacketOffset += (dataUnitLength + 2); } // Return the list of teletext packets return(packets); }