Esempio n. 1
0
 void Awake()
 {
     _cameraController    = CameraController.instance;
     _personageController = PersonageController.instance;
     _soundController     = SoundController.instance;
     _.On(Triggers.MixStrips, (a, b) => { Shake(); });
 }
Esempio n. 2
0
 void Awake()
 {
     _gameState           = GameStateController.instance;
     _characterController = PersonageController.instance;
     _stripController     = StripController.instance;
     _inputController     = InputController.instance;
 }
Esempio n. 3
0
    private void SetAnimations()
    {
        _position            = Vector3.up;
        _position.Duration   = 0.1f;
        _personageController = PersonageController.instance;

        Animation animat      = _personageController.sTreeps.animation;
        string    personageId = _personageType + "";

        _animationHorizontal    = new AnimationState[2];
        _animationHorizontal[0] = SetAnimationConfig(animat[personageId + "Left"], 10);
        _animationHorizontal[1] = SetAnimationConfig(animat[personageId + "Right"], 10);

        _animationVertical    = new AnimationState[2];
        _animationVertical[0] = SetAnimationConfig(animat[personageId + "Down"], 11);
        _animationVertical[1] = SetAnimationConfig(animat[personageId + "Up"], 11);
    }