public void CreatePerson_TypeStaff_ReturnsStaffMember() { var person = PersonStrategyFactory <Staff> .CreatePerson(ePerson.Staff, 100, SpecificStaffFunction.ManagerFunctions.HeadManager); Assert.IsNotNull(person); Assert.IsTrue(typeof(Staff) == person.GetType()); }
public void CreatePerson_TypePlayer_ReturnsPlayer() { var person = PersonStrategyFactory <Player> .CreatePerson(ePerson.Player, 100, Position.Goaly); Assert.IsNotNull(person); Assert.IsTrue(typeof(Player) == person.GetType()); }
public void SetPlayerPersonalSettings_ReturnsPlayerWithPersonalSettings() { var player = new Player(); PersonStrategyFactory <Player> .SetPersonalInformation(ePerson.Player, player); Assert.IsNotNull(player.FirstName); Assert.IsNotNull(player.LastName); Assert.IsNotNull(player.BirthDate); Assert.IsTrue(player.BirthDate < DateTime.Now.Date); }
public void CreatePlayer_ReturnsPlayerWithPositionsAndAttributes(int mainPosition) { var player = PersonStrategyFactory <Player> .CreatePerson(ePerson.Player, RandomUtil.GetRandomInt(5, 25), mainPosition); Assert.IsNotNull(player); Assert.IsNotNull(player.MainFunction); Assert.IsNotEmpty(player.Positions); Assert.GreaterOrEqual(player.Positions.Count, 1); Assert.IsNotEmpty(player.PersonAttributes); Assert.AreEqual(28, player.PersonAttributes.Count); }
protected internal static List <TEntity> CreateAllPersonsInAssembly(Dictionary <int, int> assembly, int totalRating, ePerson personType) { var persons = new List <TEntity>(); foreach (var person in assembly) { for (int i = 0; i < person.Value; i++) { persons.Add(PersonStrategyFactory <TEntity> .CreatePerson(personType, totalRating, person.Key)); } } return(persons); }
public void SetPlayerPositionsByMainPosition_SetsPlayerPositionsByMainPosition(int mainPosition) { var player = new Player { MainFunction = mainPosition }; PersonStrategyFactory <Player> .SetPersonAttributes(ePerson.Player, player); Assert.IsNotEmpty(player.Positions); Assert.GreaterOrEqual(player.Positions.Count, 1); switch (mainPosition) { case Position.Goaly: Assert.AreEqual(1, player.Positions.Count); Assert.IsTrue(player.Positions.Contains(PlayerPosition.Goaly)); break; case Position.Defence: Assert.IsTrue(player.Positions.Contains(PlayerPosition.DefensivePositions.CenterBack) || player.Positions.Contains(PlayerPosition.DefensivePositions.DefensiveMidfield) || player.Positions.Contains(PlayerPosition.DefensivePositions.RightBack) || player.Positions.Contains(PlayerPosition.DefensivePositions.LeftBack)); break; case Position.Midfield: Assert.IsTrue(player.Positions.Contains(PlayerPosition.MidfieldPositions.CenterMidfield) || player.Positions.Contains(PlayerPosition.MidfieldPositions.DefensiveMidfield) || player.Positions.Contains(PlayerPosition.MidfieldPositions.AttackingMidfield) || player.Positions.Contains(PlayerPosition.MidfieldPositions.LeftMidfield) || player.Positions.Contains(PlayerPosition.MidfieldPositions.RightMidfield)); break; default: Assert.IsTrue(player.Positions.Contains(PlayerPosition.ForwardPositions.Forward) || player.Positions.Contains(PlayerPosition.ForwardPositions.AttackingMidfield)); break; } }
public void CreatePerson_WrongPersonType_ThrowsException() { Assert.Throws <InvalidCastException>(() => PersonStrategyFactory <Staff> .CreatePerson(ePerson.Player, 100, Position.Goaly)); }