Esempio n. 1
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        public void GetActualValue_1LvlWithBonuses_ReturnBaseValuePlusBonuses()
        {
            // ARRANGE
            const int baseValue      = 10;
            const int incrementValue = 1;
            const int bonusValue     = 1;
            const int level          = 1;
            const int expectedValue  = baseValue + bonusValue;

            var personStat = new PersonStat(baseValue, incrementValue);

            var bonuses = new[] {
                new PersonStat(bonusValue)
            };



            // ACT
            var factValue = personStat.GetActualValue(level,
                                                      rarityBonus: 0,
                                                      bonuses: bonuses);



            // ASSERT
            factValue.Should().Be(expectedValue);
        }
Esempio n. 2
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        public ActionResult TDEE(int age, float weight, string gender, int height, string activity)
        {
            PersonStat ps = new PersonStat();

            ps.Gender   = gender;
            ps.Age      = age;
            ps.Weight   = weight;
            ps.Height   = height;
            ps.Activity = activity;
            return(View(ps));
        }
Esempio n. 3
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        public void GetActualValue_1LvlWithoutBonuses_ReturnBaseValue()
        {
            // ARRANGE
            const int baseValue      = 10;
            const int incrementValue = 1;
            const int level          = 1;
            const int expectedValue  = baseValue;

            var personStat = new PersonStat(baseValue, incrementValue);

            // ACT
            var factValue = personStat.GetActualValue(level, 0);

            // ASSERT
            factValue.Should().Be(expectedValue);
        }