Esempio n. 1
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    // Use this for initialization
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != this)
        {
            Destroy(gameObject);
        }

        PersonCreator player     = new PersonCreator("RPlayer", "Player", "Player", 0.5f, 1, AINum.player);
        Body          playerBody = (Body)FindObjectOfType(typeof(Body));
        //playerBody.AddAffecter(new Fire(playerBody, 40f));
        //playerBody.AddAffecter(new Fire(playerBody, 20f));
        PersonCreator innkeeper = new PersonCreator("RInnkeeper", "Innkeeper", "Innkeeper", -6.5f, 1, AINum.turret);

        //List<Item> items = new List<Item> { };

        //GameObject packObj = Instantiate(Resources.Load("ItemPackage"), new Vector3(5.5f, 0f), Quaternion.identity) as GameObject;

        //ItemPackage pack = packObj.GetComponent<ItemPackage>();
        //pack.CreateItemPackage(items, "RChest", 5.5f, 2);

        //Sword sword2 = new Sword(innkeeperBody, 1);

        DontDestroyOnLoad(gameObject);
    }
Esempio n. 2
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        public void Test_Act_ContinueFelling()
        {
            Console.WriteLine("");
            Console.WriteLine("Preparing test");
            Console.WriteLine("");

            var context = MockEngineContext.New();

            var settings = EngineSettings.DefaultVerbose;

            settings.FellingRate = 10;

            var person = new PersonCreator(settings).CreateAdult();

            var tile = context.World.Tiles[0];

            tile.AddPerson(person);
            tile.AddTrees(new PlantCreator(context.Settings).CreateTrees(2));

            var needEntry = new NeedEntry(ActivityVerb.Fell, ItemType.Wood, PersonVitalType.NotSet, 50, 101);

            var activity = new FellWoodActivity(person, needEntry, settings, new ConsoleHelper(settings));

            activity.Target = tile.Trees [0];

            Console.WriteLine("");
            Console.WriteLine("Executing target");
            Console.WriteLine("");

            activity.Act(person);

            Assert.AreEqual(10, activity.Target.PercentHarvested);
        }
        private void DoCreateTestFileButton_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                var dialog = new SaveFileDialog();
                dialog.FileName         = FilePath.Text;
                dialog.InitialDirectory = Path.GetDirectoryName(FilePath.Text);
                if (dialog.ShowDialog(this) == true)
                {
                    List <Person>  people   = PersonCreator.Work(35);
                    List <Chicken> chickens = ChickenCreator.Work(30);

                    // Passing in LogServiceMessage in optional.  I'm using it here to help debug any issues while writing a file.
                    using (var writerService = new ClassToExcelWriterService(LogServiceMessage))
                    {
                        writerService.AddWorksheet(people, "People", true);
                        writerService.AddWorksheet(chickens, "Chickens", true);
                        writerService.SaveToFile(dialog.FileName);
                    }

                    LogMessage("File saved");
                }
            }
            catch (Exception ex)
            {
                LogError(ex);
            }
        }
Esempio n. 4
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        PersonCreator GetCreator()
        {
            IDataFabricator fabricator = new BogusFabricator();
            IUserDataAccess userData   = new InMemoryUserDataProvider();
            PersonCreator   creator    = new PersonCreator(fabricator, userData);

            return(creator);
        }
Esempio n. 5
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        public ActionResult DelPerson(int id = 0)
        {
            MOVIEADVISOREntities6 entities = new MOVIEADVISOREntities6();
            PersonCreator         creator  = new PersonCreator();

            creator.RemovePerson(entities.PERSONS.Where(m => m.ID == id).First());

            return(RedirectToAction("Index"));
        }
Esempio n. 6
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        private void btnGenerateName_Click(object sender, EventArgs e)
        {
            string        name          = string.Empty;
            PersonCreator personCreator = new PersonCreator();
            Person        person;

            person = personCreator.RandomizedPerson();
            name   = $"{person.FirstName} \"{person.Nickname}\" {person.LastName}";
            lblGeneratedName.Text = name;
        }
Esempio n. 7
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        public GameEnvironmentPopulator(GameEnvironment world)
        {
            World = world;


            // TODO: Should all these creators be consistent with their constructor parameters?
            TileCreator   = new TileCreator(world);
            PersonCreator = new PersonCreator(world.Context.Settings);
            PlantCreator  = new PlantCreator(world.Context.Settings);
        }
Esempio n. 8
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        public void AddPeopleToTile(GameTile tile, decimal numberOfPeople)
        {
            var randomNumber = Random.Next(2);

            if (randomNumber < numberOfPeople)
            {
                var people = PersonCreator.CreateAdults((int)numberOfPeople);

                tile.AddPeople(people);
            }
        }
Esempio n. 9
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        public ActionResult AddPerson(PersonShow model, string action, string movie = null, string role = null, HttpPostedFileBase foto = null, HttpPostedFileBase poster = null)
        {
            MOVIEADVISOREntities6 entities = new MOVIEADVISOREntities6();
            PersonCreator         creator  = new PersonCreator();

            model = creator.update(model, action, foto, poster, Server, movie, role);


            List <SelectListItem> movies           = new List <SelectListItem>();
            List <SelectListItem> roles            = new List <SelectListItem>();
            List <MOVIES>         tempMoviesHolder = entities.MOVIES.ToList();

            foreach (var mov in tempMoviesHolder)
            {
                bool isFree = true;
                foreach (var mov1 in model.moviesList)
                {
                    if (mov.ID == mov1.movie.ID)
                    {
                        isFree = false;
                    }
                }

                if (isFree)
                {
                    movies.Add(new SelectListItem()
                    {
                        Text = mov.TITLE, Value = mov.ID.ToString()
                    });
                }
            }

            ViewBag.movies = movies.AsEnumerable();

            List <ROLES> tempRolesHolder = entities.ROLES.ToList();

            foreach (var rol in tempRolesHolder)
            {
                roles.Add(new SelectListItem()
                {
                    Text = rol.TITLE, Value = rol.ID.ToString()
                });
            }

            ViewBag.roles = roles.AsEnumerable();

            if (action == "Сохранить")
            {
                return(RedirectToAction("Index"));
            }

            return(View(model));
        }
Esempio n. 10
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        public void CreatePersonFromPersonsCreator()
        {
            List <Person> Persons = new List <Person>();

            var textParser = new TextParser();

            PersonCreator personCreator = new PersonCreator(textParser);

            var person = FileReader.ReadAllFromDirectory("Persons/");

            Assert.IsType <Person>(personCreator.CreatePersonFromFile(person[0]));
        }
Esempio n. 11
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        public void SavePersonToFile()
        {
            List <Person> Persons = new List <Person>();

            var textParser = new TextParser();

            PersonCreator personCreator = new PersonCreator(textParser);

            var person = FileReader.ReadAllFromDirectory("Persons/");

            personCreator.SavePersonToFile(personCreator.CreatePersonFromFile(person[0]));
        }
Esempio n. 12
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        public GameEnvironment(EngineContext context)
        {
            Context = context;

            Populator     = new GameEnvironmentPopulator(this);
            PersonCreator = new PersonCreator(context.Settings);
            PlantCreator  = new PlantCreator(context.Settings);
            Tiles         = new GameTile[] {};
            People        = new Person[] {};
            Plants        = new Plant[] { };
            Logic         = new GameLogic();
            Tiles         = new GameTile[] { new GameTile(this) };
        }
Esempio n. 13
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        public void CanReadAndWriteRandomPersonDataWithNoHeaders()
        {
            const bool hasHeaderRow = false;

            // Arrange
            List <Person> expectedList = PersonCreator.Work(20);

            // Act
            var saveAndReadHelper = new SaveAndReadHelper <Person, Person>();
            var actualList        = saveAndReadHelper.SaveAndRead(expectedList, hasHeaderRow);

            // Assert
            PersonHelper.CompareExpectedWithActualAndAssertIfNotEqual(expectedList, actualList);
        }
Esempio n. 14
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        public void GetPerson_ReturnsPopulatedPerson()
        {
            //Given
            PersonCreator creator = GetCreator();

            //When
            Person person = creator.CreatePerson <Person>();

            //Then
            Assert.NotEqual(Guid.Empty, person.Id);
            Assert.NotEmpty(person.FirstName);
            Assert.NotEmpty(person.LastName);
            Assert.True(IsEmailAddress(person.Email));
            Assert.NotEqual(Gender.Invalid, person.Gender);
        }
Esempio n. 15
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        public void Test_GetThirstyCollectWaterAndDrink()
        {
            Console.WriteLine("");
            Console.WriteLine("Preparing test");
            Console.WriteLine("");

            var context = MockEngineContext.New();

            context.Data.IsVerbose = true;

            context.Settings.DefaultCollectWaterRate = 50; // Increase the rate of water collection so the test goes faster
            context.Settings.DefaultDrinkAmount      = 20; // Increase the amount the person drinks so the test goes faster
            context.Settings.WaterForThirstRatio     = 10;

            // Disabled otherwise the thirst vital will never remain at zero
            //context.World.Logic.AddEffect (new ThirstEffect(context.Settings, context.Console));

            context.World.Logic.AddNeed(new DrinkWaterNeedIdentifier(context.Settings, context.Console));

            context.World.Logic.AddActivity(typeof(CollectWaterActivity));
            context.World.Logic.AddActivity(typeof(DrinkWaterActivity));

            var tile = context.World.Tiles [0];

            tile.Inventory[ItemType.Water] = 200;

            var person = new PersonCreator(context.Settings).CreateAdult();  // TODO: Store the PersonCreator object somewhere else

            person.Vitals[PersonVitalType.Thirst] = 90;

            tile.AddPerson(person);

            context.Player = person;

            Console.WriteLine("");
            Console.WriteLine("Executing test");
            Console.WriteLine("");

            context.Initialize();  // TODO: Should Start be part of the test? Or part of the preparation before the above console output?

            context.Run(10);

            Console.WriteLine("");
            Console.WriteLine("Analysing test");
            Console.WriteLine("");

            Assert.AreEqual(0, person.Vitals[PersonVitalType.Thirst]);
        }
Esempio n. 16
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        public void CreatePeople_ReturnsPopulatedPeople()
        {
            //Given
            const int     userCount = 4;
            PersonCreator creator   = GetCreator();

            //When
            List <Person> users = creator.CreatePeople <Person>(userCount);

            //Then
            Assert.All <Person>(users, user => Assert.NotEqual(Guid.Empty, user.Id));
            Assert.All <Person>(users, user => Assert.True(IsEmailAddress(user.Email)));
            Assert.All <Person>(users, user => Assert.NotEmpty(user.FirstName));
            Assert.All <Person>(users, user => Assert.NotEmpty(user.LastName));
            Assert.All <Person>(users, user => Assert.NotEqual(Gender.Invalid, user.Gender));
        }
Esempio n. 17
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        public void Test_DecideAndBuildShelter()
        {
            Console.WriteLine("");
            Console.WriteLine("Preparing test");
            Console.WriteLine("");

            var context = MockEngineContext.New();

            context.Data.IsVerbose = true;

            context.Settings.MinimumTreeSize       = 90;   // Increase the size of the trees to speed up test
            context.Settings.WoodRequiredForTimber = 1.1m; // Reduce the waste rate to increase the speed of the test
            context.Settings.ConstructionRate      = 50;   // Increase construction rate to speed up test
            context.Settings.TimberMillingRate     = 50;
            context.Settings.FellingRate           = 50;

            context.World.Logic.AddNeed(new BuildShelterNeedIdentifier(context.Settings, context.Console));
            //context.World.Logic.AddDecision (new ShelterDecision ());
            context.World.Logic.AddActivity(typeof(BuildShelterActivity));
            context.World.Logic.AddActivity(typeof(MillTimberActivity));
            context.World.Logic.AddActivity(typeof(FellWoodActivity));

            var tile = context.World.Tiles [0];

            var person = new PersonCreator(context.Settings).CreateAdult();  // TODO: Store the PersonCreator object somewhere else

            tile.AddPerson(person);
            tile.AddTrees(new PlantCreator(context.Settings).CreateTrees(10));                // TODO: Should this PlantCreator object be stored somewhere better?

            context.Player = person;

            Console.WriteLine("");
            Console.WriteLine("Executing test");
            Console.WriteLine("");

            context.Initialize();              // TODO: Should Start be part of the test? Or part of the preparation before the above console output?

            context.Run(20);

            Console.WriteLine("");
            Console.WriteLine("Analysing test");
            Console.WriteLine("");

            Assert.IsNotNull(person.Home);
            Assert.AreEqual(100, person.Home.PercentComplete);
            Assert.AreEqual(null, person.Activity);
        }
Esempio n. 18
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        public void AllValuesAreCopiedFromPersonDtoToNewEntity()
        {
            var personDto = new PersonDTO {
                FirstName = "Adam",
                LastName  = "Adamsson",
                Age       = 21
            };

            var expectedPerson = new Person {
                FirstName = "Adam",
                LastName  = "Adamsson",
                Age       = 21
            };

            Assert.That(PersonCreator.CreatePersonEntity(personDto),
                        new IsSamePersonConstraint(expectedPerson));
        }
        internal SerializedDataStorage()
        {
            try
            {
                _persons = SerializationManager.Deserialize <List <Person> >(FileFolderHelper.StorageFilePath);
            }
            catch (FileNotFoundException)
            {
                List <Person> fifty = new List <Person>();
                for (int i = 0; i < 50; i++)
                {
                    fifty.Add(PersonCreator.CreateRandomePerson());
                }

                _persons = fifty;
            }
        }
Esempio n. 20
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        public void CreatePerson_ValidEntity_FieldsAreCopiedDefaultsAreSet()
        {
            var dto = new PersonDTO {
                FirstName = "Adam",
                LastName  = "Adamsson",
                Age       = 21
            };
            var newEntity
                = PersonCreator.CreatePersonEntity(dto);

            Assert.IsNotNull(newEntity.Id);
            Assert.AreEqual("Adam", newEntity.FirstName);
            Assert.AreEqual("Adamsson", newEntity.LastName);
            Assert.AreEqual(21, newEntity.Age);
            Assert.AreEqual(DateTime.Now.ToShortDateString(),
                            newEntity.Created.ToShortDateString());
        }
Esempio n. 21
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        public void Test_Act_FinishedFelling()
        {
            Console.WriteLine("");
            Console.WriteLine("Preparing test");
            Console.WriteLine("");

            var context = MockEngineContext.New();

            var settings = EngineSettings.DefaultVerbose;

            settings.FellingRate = 10;

            var person = new PersonCreator(settings).CreateAdult();

            var tile = context.World.Tiles[0];

            tile.AddPerson(person);
            tile.AddTrees(new PlantCreator(context.Settings).CreateTrees(2));

            var needEntry = new NeedEntry(ActivityVerb.Fell, ItemType.Wood, PersonVitalType.NotSet, 50, 101);

            person.AddNeed(needEntry);

            var activity = new FellWoodActivity(person, needEntry, settings, new ConsoleHelper(settings));

            activity.Target = tile.Trees [0];
            activity.Target.PercentHarvested = 100;
            activity.TotalWoodFelled         = 40;     // Add just enough so the activity can finish

            var totalWoodExpected = activity.Target.Size;

            Console.WriteLine("");
            Console.WriteLine("Executing test");
            Console.WriteLine("");

            activity.Act(person);

            Assert.IsTrue(activity.IsFinished);
            Assert.IsNull(activity.Target);
            Assert.AreEqual(totalWoodExpected, person.Inventory.Items [ItemType.Wood]);

            Assert.AreEqual(0, person.Needs.Count);
        }
Esempio n. 22
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        public void Test_GetHungryCollectFoodAndEat()
        {
            Console.WriteLine("");
            Console.WriteLine("Preparing test");
            Console.WriteLine("");

            var context = MockEngineContext.New();

            context.Settings.DefaultGatherFoodRate = 50;  // Increase the rate of food gathering so the test goes faster
            context.Settings.DefaultEatAmount      = 100; // Increase the amount the person eats so the test goes faster

            context.World.Logic.AddNeed(new EatFoodNeedIdentifier(context.Settings, context.Console));
            context.World.Logic.AddActivity(typeof(GatherFoodActivity));
            context.World.Logic.AddActivity(typeof(EatFoodActivity));

            var tile = context.World.Tiles [0];

            tile.Inventory[ItemType.Food] = 200;

            var person = new PersonCreator(context.Settings).CreateAdult();  // TODO: Store the PersonCreator object somewhere else

            person.Vitals[PersonVitalType.Hunger] = 90;

            tile.AddPerson(person);

            context.Player = person;

            Console.WriteLine("");
            Console.WriteLine("Executing test");
            Console.WriteLine("");

            context.Initialize();  // TODO: Should Start be part of the test? Or part of the preparation before the above console output?

            context.Run(5);

            Console.WriteLine("");
            Console.WriteLine("Analysing test");
            Console.WriteLine("");

            Assert.AreEqual(40, person.Vitals[PersonVitalType.Hunger]);
        }
Esempio n. 23
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        public void CreateStudents_ReturnsPopulatedStudents()
        {
            //Given
            PersonCreator creator   = GetCreator();
            const int     userCount = 4;
            const int     birthYear = 2012;

            //When
            List <Student> students = creator.CreateStudents(userCount, birthYear);

            //Then
            Assert.All <Student>(students, user => Assert.NotEqual(Guid.Empty, user.Id));
            Assert.All <Student>(students, user => Assert.True(IsEmailAddress(user.Email)));
            Assert.All <Student>(students, user => Assert.NotEmpty(user.FirstName));
            Assert.All <Student>(students, user => Assert.NotEmpty(user.LastName));
            Assert.All <Student>(students, user => Assert.NotEqual(DateTime.MinValue, user.DateOfBirth));
            Assert.All <Student>(students, user => Assert.NotEqual(DateTime.MinValue, user.EntryDate));
            Assert.All <Student>(students, user => Assert.NotEmpty(user.HomeLanguage));
            Assert.All <Student>(students, user => Assert.NotEmpty(user.HomeCommunicationLanguage));
            Assert.All <Student>(students, user => Assert.NotEmpty(user.PictureUrl));
            Assert.All <Student>(students, user => Assert.NotEqual(Gender.Invalid, user.Gender));
        }