Esempio n. 1
0
 private void OnLevelFinishedLoading(Scene scene, LoadSceneMode arg1)
 {
     if (scene.name == "main")
     {
         print("loading game from bridge");
         PersistentDataManager.LoadGame(playerNameToLoad);
         SceneManager.sceneLoaded -= OnLevelFinishedLoading;
         GameObject.Destroy(this.gameObject);
     }
 }