void Update() // * * * * * * * * * * * * * Update { if (!END) { if (controls.PausePressed()) // . . . . . . . . . Check if paused pressed { if (!paused) // . . . . . . . . . . . . Pause - freeze all rigidbodies { Pause(); } } else { if (paused) { if (!helping) { Unpause(); } } } if (paused) { if (helping) { PlayerControls(); } playerScript.Pause(); } else // . . . . . . . . . . . . . . Check if player is dead { if (playerScript.GetLives() < 0) { if (!playerDead) { playerDead = true; if (paused) { pauseBtn.GetComponent <ButtonScript>().DoMouseUp(); paused = false; } pauseBtn.SetActive(false); SoundManScript.PlaySound("fail", false, false, Vector2.zero, 0.4f); for (int i = 0; i < achievements.Count; i++) { switch (achievements[i].GetReq()) { case "deaths": achievements[i].AddValue(1); break; case "puff/angdead": if (playerScript.GetDeath() == "puff/ang") { achievements[i].AddValue(1); } break; } } persistentDataScript.AddDeaths(1); if (persistentDataScript.SetScore(score)) { } else { } persistentDataScript.SetAchievements(achievements); } PlayerDead(); } else // . . . . . . . . . . . . . Activate controls after unpause { if (unpauseTimer < unpauseTime) { unpauseTimer += Time.deltaTime; controls.JumpPressed(); } else { PlayerControls(); if (!helping) { playerScript.UpdatePlayer(); } } if ((started) && (!helping)) // . . . . . . . . . . . Count score { MultiplierUpdate(); AddScore(); timer += Time.deltaTime; timeTxt.text = "Time:\n" + (int)timer; } } } } }