public void Hydrate() { if (IsHydrated == false) { name = "NEW Terrain Layer [Reference]"; Octaves = ScriptableObject.CreateInstance <Int_MinMax_Reference>(); Octaves.Hydrate(); Octaves.name = "Octaves"; Octaves.IsHydrated = true; Scale = ScriptableObject.CreateInstance <Float_MinMax_Reference>(); Scale.Hydrate(); Scale.name = "Scale"; Scale.IsHydrated = true; Persistance = ScriptableObject.CreateInstance <Float_MinMax_Reference>(); Persistance.Hydrate(); Persistance.name = "Persistance"; Persistance.IsHydrated = true; Lacunarity = ScriptableObject.CreateInstance <Float_MinMax_Reference>(); Lacunarity.Hydrate(); Lacunarity.name = "Lacunarity"; Lacunarity.IsHydrated = true; Root = ScriptableObject.CreateInstance <Float_MinMax_Reference>(); Root.Hydrate(); Root.name = "Root"; Root.IsHydrated = true; Magnitude = ScriptableObject.CreateInstance <Float_MinMax_Reference>(); Magnitude.Hydrate(); Magnitude.name = "Magnitude"; Magnitude.IsHydrated = true; } }