void Awake()
 {
     persistentobj = GameObject.Find("PersistThroughScenes");
     if (persistentobj != null)
     {
         persistScript = persistentobj.GetComponent <PersistThroughScenes> ();
     }
 }
Esempio n. 2
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 void Awake()
 {
     causeDD       = GetComponent <CauseDamageDestroy> ();
     persistentobj = GameObject.Find("PersistThroughScenes");
     if (persistentobj != null)
     {
         persistScript = persistentobj.GetComponent <PersistThroughScenes> ();
     }
 }
 void Awake()
 {
     thisToggle    = GetComponent <Toggle> ();
     persistentobj = GameObject.Find("PersistThroughScenes");
     if (persistentobj != null)
     {
         persistScript = persistentobj.GetComponent <PersistThroughScenes> ();
         persistScript.isJoyorKeyToggle = this.gameObject.GetComponent <Toggle> ();
     }
 }
Esempio n. 4
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 void Awake()
 {
     thisSlider = GetComponent <Slider> ();
     persistobj = GameObject.Find("PersistThroughScenes");
     if (persistobj != null)
     {
         persistScript = persistobj.GetComponent <PersistThroughScenes> ();
         persistScript.sensitivitySlider = this.gameObject.GetComponent <Slider> ();
     }
 }
 void Awake()
 {
     //Debug.Log ("replay");
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != null)
     {
         //	Debug.Log ("had to be done bro");
         Destroy(gameObject);
     }
     DontDestroyOnLoad(this.gameObject);
 }