//Protobuffer从MemoryStream进行反序列化 public bool FromMemoryStream(MemoryStream protoMS) { PersistAttrPersistAttrV1 pb = ProtoBuf.Serializer.Deserialize <PersistAttrPersistAttrV1>(protoMS); FromPB(pb); return(true); }
//从Protobuffer类型初始化 public void FromPB(PersistAttrPersistAttrV1 v) { m_UserName = v.UserName; m_UserId = v.UserId; m_PlatName = v.PlatName; m_AccountId = v.AccountId; m_Level = v.Level; m_Rank = v.Rank; m_FightPower = v.FightPower; m_Sec = v.Sec; m_Military = v.Military; }
//转化成Protobuffer类型函数 public PersistAttrPersistAttrV1 ToPB() { PersistAttrPersistAttrV1 v = new PersistAttrPersistAttrV1(); v.UserName = m_UserName; v.UserId = m_UserId; v.PlatName = m_PlatName; v.AccountId = m_AccountId; v.Level = m_Level; v.Rank = m_Rank; v.FightPower = m_FightPower; v.Sec = m_Sec; v.Military = m_Military; return(v); }
//从Protobuffer类型初始化 public void FromPB(PersistAttrPersistAttrV1 v) { if (v == null) return; m_UserName = v.UserName; m_UserId = v.UserId; m_PlatName = v.PlatName; m_AccountId = v.AccountId; m_Level = v.Level; m_Rank = v.Rank; m_FightPower = v.FightPower; m_Sec = v.Sec; m_Prof = v.Prof; m_OnlineState = v.OnlineState; m_TeamId = v.TeamId; m_ShopScore = v.ShopScore; m_DungeonId = v.DungeonId; m_SessionKey = v.SessionKey; m_GuildId = v.GuildId; }
//转化成Protobuffer类型函数 public PersistAttrPersistAttrV1 ToPB() { PersistAttrPersistAttrV1 v = new PersistAttrPersistAttrV1(); v.UserName = m_UserName; v.UserId = m_UserId; v.PlatName = m_PlatName; v.AccountId = m_AccountId; v.Level = m_Level; v.Rank = m_Rank; v.FightPower = m_FightPower; v.Sec = m_Sec; v.Prof = m_Prof; v.OnlineState = m_OnlineState; v.TeamId = m_TeamId; v.ShopScore = m_ShopScore; v.DungeonId = m_DungeonId; v.SessionKey = m_SessionKey; v.GuildId = m_GuildId; return v; }