void Start() { this.renderer.sortingOrder = 100; this.gameObject.GetComponent <MeshRenderer>().sortingOrder = 100; username = PlayerPrefs.GetString("Player name"); pm = new PersianMaker(); }
// Use this for initialization void Start() { //this.guiText.text =PlayerPrefs.GetString("Player name").ToString(); pm = new PersianMaker(); keyboard = TouchScreenKeyboard.Open(kBoardString, TouchScreenKeyboardType.NamePhonePad, false, false, false, false, ("نام خود را وارد کنید - نهایتا نام شما باید 20 حرفی باشد")); this.chack_name(); }
void Start() { //GUI.matrix = Matrix4x4.Scale(new Vector3(Screen.width/500f,Screen.height/400f,1f)); pm = new PersianMaker(); str[0] = pm.ToPersian1("نام"); str[1] = pm.ToPersian1("امتیاز"); str[2] = pm.ToPersian1("رتبه"); }
void OnGUI() { GUI.skin = gs; tempText = GUI.TextField(new Rect(20, 20, 400, 50), tempText); GUI.Button(new Rect(20, 20, 400, 50), txtButton); PersianMaker pm = new PersianMaker(); txtfield = tempText; txtButton = pm.ToPersian(txtfield); }
void Start() { levelNo = 1; _default_pishool = (Vector3)GameObject.FindGameObjectWithTag("pishool").transform.position; _pishool = (Transform)GameObject.FindGameObjectWithTag("pishool").transform; pause_btn.SetActive(false); foreach (GUIText chosentext in FindObjectsOfType(typeof(GUIText)) as GUIText[]) { chosentext.fontSize = Mathf.FloorToInt(Screen.height * 0.05f); } QualitySettings.vSyncCount = 0; power.enabled = false; pm = new PersianMaker(); power_text.text = pm.ToPersian1("انرژی"); Screen.sleepTimeout = SleepTimeout.NeverSleep; }
// Use this for initialization void Start() { //TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false, false, true, true); pm = new PersianMaker(); login_btn = pm.ToPersian1("ورود"); }