Esempio n. 1
0
 //////////////////////////////////////////////////常駐性Buffer//////////////////////////////////////////////////////
 /// <summary>
 /// 腳色取得常駐性Buffer,傳入Buffer
 /// </summary>
 public virtual void ReceivePermanentBuffer(Buffer _buffer)
 {
     if (PermanentBufferList == null)
     {
         Debug.LogWarning("PermanentBufferList為null");
         return;
     }
     Go_BufferEntity = Instantiate(Prefab_PermanentBufferEntity, Vector2.zero, Quaternion.identity) as GameObject;
     Go_BufferEntity.transform.parent = Trans_BufferList;
     Com_PermanentBufferEntity = Go_BufferEntity.GetComponent<PermanentBufferEntity>();
     Com_PermanentBufferEntity.IniBuffer(_buffer, this);
     PermanentBufferList.Add(Com_PermanentBufferEntity);
 }
Esempio n. 2
0
 //////////////////////////////////////////////////常駐性Buffer//////////////////////////////////////////////////////
 /// <summary>
 /// 腳色取得常駐性Buffer,傳入Buffer
 /// </summary>
 public virtual void ReceivePermanentBuffer(Buffer _buffer)
 {
     if (PermanentBufferList == null)
     {
         Debug.LogWarning("PermanentBufferList為null");
         return;
     }
     Go_BufferEntity = Instantiate(Prefab_PermanentBufferEntity, Vector2.zero, Quaternion.identity) as GameObject;
     Go_BufferEntity.transform.parent = Trans_BufferList;
     Com_PermanentBufferEntity        = Go_BufferEntity.GetComponent <PermanentBufferEntity>();
     Com_PermanentBufferEntity.IniBuffer(_buffer, this);
     PermanentBufferList.Add(Com_PermanentBufferEntity);
 }