Esempio n. 1
0
    private void GenerateChunks(int offX, int offY)
    {
        _perlinGenerator.RandomIsland(offX, offY);
        offX += 4;
        offY += 4;

        _player.transform.position = new Vector3(offX * ChunkSize + ChunkSize + ChunkSize / 2,
                                                 offY * ChunkSize + ChunkSize + ChunkSize / 2);

        var mover = _player.GetComponent <ChunkMover>();

        mover.ChunkOffsets = new Vec2(offX + 1, offY + 1);

        for (int y = 0; y < 3; y++)
        {
            for (int x = 0; x < 3; x++)
            {
                GenerateChunk(x, y, offX + x, offY + y);
            }
        }
        _perlinGenerator.PlaceBase(_chunks[1, 1]); // base vasta kun on generoitu tiilet

        SpriteController.transform.position = GetTileGameObject(0, 0).transform.position;
        SpriteController.SetTileSprites(TotalWidth - 2, TotalHeight - 2, this, 1, 1);
        running = true;
    }
Esempio n. 2
0
    public override void OnInspectorGUI()
    {
        Perlin  myPerlin  = (Perlin)target;
        TileMap myTileMap = (TileMap)myPerlin.GetComponent <TileMap>();

        if (GUILayout.Button("Generate island"))
        {
            myPerlin.RandomIsland(Random.Range(0, 1500), Random.Range(0, 1500));
            myPerlin.InitalizeRenderTarget();
        }

        if (DrawDefaultInspector())
        {
            // arvoja muutettu
            myPerlin.InitalizeRenderTarget();
            if (_update)
            {
                myPerlin.GenerateTileMap(myTileMap);
            }
        }

        if (GUILayout.Button("Generate"))
        {
            myPerlin.InitalizeRenderTarget();
        }
        else if (GUILayout.Button("Generate ITileMap") && myTileMap != null)
        {
            myPerlin.GenerateTileMap(myTileMap);
        }
        else if (GUILayout.Button("toggle update"))
        {
            _update = !_update;
        }
        else if (GUILayout.Button("Generate Big Map!"))
        {
            //myPerlin.GenerateWorldTextureMap(myPerlin.BigMapWidth, myPerlin.BigMapWidth, 0f, -2f);
        }
    }