void addPerfSection(float amount, double perf, string iconname) { float width = Screen.width * 0.9f; GUI.color = PerformanceProfile.doubleToPerfColor(perf); GUILayout.Label(amount + "", GUILayout.Width(width / 2)); GUI.color = Color.white; addButton(iconname, 0, -20, 15, false); }
void OnGUI() { scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, true, GUILayout.Width(position.width), GUILayout.Height(position.height - 74)); GuiLine(2); KAPProfile[] kps = KAPProfile.getAllInProject(); foreach (KAPProfile item in kps) { AvatarsContainer.initKPValue(item.name); addButton("avatar", 3, 0, 20, true); GUILayout.Label(" " + item.name, EditorStyles.boldLabel); GUI.color = PerformanceProfile.doubleToPerfColor(item.perfP.performance()); Rect r = EditorGUILayout.BeginVertical(); EditorGUI.ProgressBar(r, ((4 - item.perfP.performance()) / 4), PerformanceProfile.doubleToPerfName(item.perfP.performance()) + " (" + (4 - item.perfP.performance()) + ")"); GUILayout.Space(18); EditorGUILayout.EndVertical(); GUI.color = Color.white; AvatarsContainer.kpsfoldout[item.name] = EditorGUILayout.Foldout(AvatarsContainer.kpsfoldout[item.name], "details"); if (AvatarsContainer.kpsfoldout[item.name]) { GUILayout.BeginHorizontal(); addPerfSection(item.polys, item.perfP.polysperf, "polygon"); DrawBreak(); addPerfSection(item.boneamount, item.perfP.boneamountperf, "bone"); GUILayout.EndHorizontal(); GuiLine(); GUILayout.BeginHorizontal(); addPerfSection(item.meshrenderers, item.perfP.meshrenderersperf, "mesh"); DrawBreak(); addPerfSection(item.dynboneamount, item.perfP.dynboneamountperf, "dynamic_bone"); GUILayout.EndHorizontal(); GuiLine(); GUILayout.BeginHorizontal(); addPerfSection(item.dynbonecolliders, item.perfP.dynbonecollidersperf, "dynamic_bone_collider"); DrawBreak(); addPerfSection(item.particle_systems, item.perfP.particle_systemsperf, "particle"); GUILayout.EndHorizontal(); GuiLine(); GUILayout.BeginHorizontal(); addPerfSection(item.audio_sources, item.perfP.audio_sourcesperf, "audio"); DrawBreak(); addPerfSection(item.lights, item.perfP.lightsperf, "light_source"); GUILayout.EndHorizontal(); GuiLine(); GUILayout.BeginHorizontal(); addPerfSection(item.animators, item.perfP.animatorsperf, "animator"); DrawBreak(); addPerfSection(item.cloth, item.perfP.clothperf, "cloth"); GUILayout.EndHorizontal(); GUILayout.Space(5); GUILayout.BeginHorizontal(); AvatarsContainer.kpsscene[item.name] = GUILayout.Button("scene"); AvatarsContainer.kpsfolder[item.name] = GUILayout.Button("folder"); GUI.backgroundColor = MainContainer.fromRGB(255f, 119f, 110f); AvatarsContainer.kpsdelete[item.name] = GUILayout.Button("delete"); GUI.backgroundColor = Color.white; GUILayout.EndHorizontal(); } GuiLine(2); if (AvatarsContainer.kpsscene[item.name]) { item.openScene(); } if (AvatarsContainer.kpsfolder[item.name]) { item.openFolder(); CleanFolder.cleanFolder(item.name); } if (AvatarsContainer.kpsdelete[item.name]) { item.delete(); } } GUILayout.EndScrollView(); addButton("avatar", 3, 0, 20, true); GUILayout.Label(" add avatar", EditorStyles.boldLabel); model = (GameObject)EditorGUILayout.ObjectField("select your avatar:", model, typeof(GameObject), true); if (model != null) { bool btn = GUILayout.Button("do it!"); if (btn == true) { AvatarStructureBuilder.BuildOverride(model); } } else { GUI.enabled = false; GUILayout.Button("please select a .fbx"); GUI.enabled = true; } }
/// <summary> /// Sets the overall performance level based on the provided enumeration value, providing /// for coarse grained adjustments control over CPU and RAM consumption. /// </summary> /// <param name="performanceProfile"> /// The PerformanceLevel value indicating the new performance and resource usage settings to adopt. /// </param> public static void SetPerformanceLevel(PerformanceProfile performanceProfile) { Concurrency.SetByPerformanceMode(performanceProfile); Memory.SetByPerformanceMode(performanceProfile); }
/// <summary> /// Sets the maximum size to which the lookup caches can collectively grow based on the /// specified ResourceMode /// </summary> /// <param name="mode"> /// The ResourceMode which will be used to determine the maximum collective cache size /// </param> public static void SetByPerformanceMode(PerformanceProfile mode) => MinRamThreshold = mode == PerformanceProfile.High ? (MB)2048 : mode == PerformanceProfile.Normal ? (MB)3072 : (MB)4096;
/// <summary> /// Sets the maximum allowed Concurrency level based on the supplied ResourceUsageMode. /// </summary> /// <param name="profile"> /// The <see cref="PerformanceProfile"/> value from which to determine concurrency settings. /// </param> public static void SetByPerformanceMode(PerformanceProfile profile) { // Get the number of logical cores. Max = concurrencyCalculationMap[profile](Environment.ProcessorCount); }