IEnumerator Scene10() { dailyData10.title.SetActive(false); dailyData10.black.SetActive(true); PerformSystem.ShowTextToPerformForSeconds("「爷爷,为什么要给一块石头建一座庙呀?」", 5); yield return(new WaitForSeconds(5)); PerformSystem.ShowTextToPerformForSeconds("「那可不是普通的石头。那是龙的化身!」", 4); yield return(new WaitForSeconds(4)); dailyData10.title.SetActive(true); PerformSystem.FadeIn(dailyData10.title, 1.5f, 1); yield return(new WaitForSeconds(2)); PerformSystem.FadeOut(dailyData10.black, 4); yield return(new WaitForSeconds(5)); PerformSystem.FadeOut(dailyData10.title, 1.5f); yield return(new WaitForSeconds(1)); PerformSystem.ShowTextToPerformForSeconds("「它灵吗?」", 3, new Vector2(4, 0)); yield return(new WaitForSeconds(2)); PerformSystem.ShowTextToPerformForSeconds("「当然了,心够诚,龙就能听到你的心愿。」", 5, new Vector2(6, -2)); yield return(new WaitForSeconds(4)); PerformSystem.FadeOut(dailyData10.theGuy, 1); yield return(new WaitForSeconds(2)); ChangeState(new State11()); }