public PlayerCommand(World World) { this.World = World; CheckRules = new CheckRuleBook(World.GlobalRules.Rules) { ArgumentCount = 1 }; ProceduralRules = new PerformRuleBook(World.GlobalRules.Rules) { ArgumentCount = 1 }; }
public CommandEntry() { ManPages.Pages.Add(this); GeneratedManual = new StringBuilder(); ProceduralRules = new PerformRuleBook(Core.GlobalRules.Rules) { ArgumentCount = 2 /*ArgumentTypes = new List<Type>(new Type[] { typeof(PossibleMatch), typeof(Actor) }),*/ }; }