void InitReferences() { if (GameManager.instance.currentScene.name == "competitive") { GeneratorLeft = GameObject.Find("generator_left"); GeneratorRight = GameObject.Find("generator_right"); generatorLeft = GeneratorLeft.GetComponent <PenguinGenerator>(); generatorRight = GeneratorRight.GetComponent <PenguinGenerator>(); EquipPenguinFeed(); } }
public void Initialize(GameEnvironment environment, GameState gameState) { Objects.Initialize(environment, gameState); PenguinGenerator.Initialize(environment, gameState); }