private void OnMouseDown() { if (player.IsAlive()) { ++hits; } }
private void Update() { if (!player.IsAlive()) { return; } timer += Time.deltaTime; if (timer > 30f) { Instantiate(orca, transform.position, Quaternion.identity); timer = 0f; } }
private void Update() { if (!player.IsAlive()) { return; } timer -= Time.deltaTime; if (timer < 0f) { GenerateTimer(); Vector2 dir = (transform.position - dest.transform.position).normalized; GameObject go = Instantiate(fish, transform.position, Quaternion.identity); go.GetComponent <Rigidbody2D>().AddForce(-dir * 5f, ForceMode2D.Impulse); } }
private void Update() { if (penguin.IsAlive()) { score += (float)scoreStep * Time.deltaTime; } text.text = "Score: " + (int)score; if (save != null) { if ((int)score > save.bestScore) { save.bestScore = (int)score; } text.text += "\nBest score: " + save.bestScore; } }
private void Update() { timer += Time.deltaTime; float watt = (allObjs.Sum(x => x.GetConso()) * 500f) - 250f; float cursorWatt = (watt > 240f) ? (240f) : (watt); if (cursorWatt < -240f) { cursorWatt = -240f; } cursor.localPosition = new Vector2(0f, cursorWatt); float volume = (cursorWatt + 250f) / 500f; if (watt < 0) { watt = 0; } watt = watt * 0.1f / 250f * Time.deltaTime; if (ice.localScale.x - watt > 0.1f) { ice.localScale = new Vector2(ice.localScale.x - watt, ice.localScale.y - watt); } else if (timer < 20f && player.IsAlive()) { am.Create("China China China", "You succesfully destroyed your iceberg in less than 10 seconds."); timer = 30f; } else { Debug.Log(timer); } if (size == MusicManager.Size.Low && ice.localScale.x < 0.66f) { size = MusicManager.Size.Medium; music.Play(size, volume); } else if (size == MusicManager.Size.Medium && ice.localScale.x < 0.33f) { size = MusicManager.Size.High; music.Play(size, volume); } music.SetVolume(MusicManager.Size.Low, volume); }
private void OnMouseDown() { if (obj != Object.RADIATOR && player.IsAlive()) { if (currNb > 0) { currNb--; childSprite.sprite = numbers[currNb]; } else if (isOn) { if (childSprite != null) { childSprite.sprite = null; } SwitchOff(); } else { SwitchOn(); } } }