public void PengPai(int seat, int id) { //手牌删除2张 _handCardMgr.Peng(id); //桌牌删一张 if (GameManager.m_instance.m_ProState != null) { GameManager.m_instance.m_ProState._recyleCardMgr.DeleteCard(); } //碰牌区生成3张,特效 _pengGangMgr.Peng(GetSeat(seat), id); }
public void PengPai(int id) { _handCardMgr.Peng(id); DelRecycle(); _pengGangMgr.Peng(id); }