public override void SaveDrawing(HashSet <Point> mousePositions) { var temPoints = new List <IBPoint>(); var mousePointsCount = mousePositions.Count; for (int i = 0; i < mousePointsCount - 1; i++) { var startPoint = mousePositions.ElementAt(i); var endPoint = mousePositions.ElementAt(i + 1); var linePoints = _bresenhamLine.GetPointsOnLine(startPoint.X, startPoint.Y, endPoint.X, endPoint.Y); foreach (var point in linePoints) { mousePositions.Add(new Point(point.X, point.Y)); } } var finalPoints = new List <IBPoint>(); foreach (var point in mousePositions) { finalPoints.Add(new BPoint(point.X, point.Y)); } var penLine = new PenLine(finalPoints); _penLines.Add(penLine); }
public override void SaveDrawing(HashSet <Point> mousePositions) { if (mousePositions.Count < 2) { return; } var startPoint = mousePositions.ElementAt(0); var endPoint = mousePositions.ElementAt(mousePositions.Count - 1); var linePoints = _bresenhamLine.GetPointsOnLine(startPoint.X, startPoint.Y, endPoint.X, endPoint.Y); var finalPoints = new List <IBPoint>(); foreach (var point in linePoints) { finalPoints.Add(new BPoint(point.X, point.Y)); } var penLine = new PenLine(finalPoints); _penLines.Add(penLine); }
public void Draw(Vector3 drawPosition) { if (!CanDraw) { return; } OnDraw?.Invoke(); DebugManager.Instance.LogInfo($"{drawPosition}"); if (Lines.Keys.Count == 0) { PenLine line = new PenLine(lineSettings); // PenLine has public line seetings - we pass the settings that we set in the inspector to the PenLine Lines.Add(lineIndex, line); line.AddNewLineRenderer(this.transform, drawPosition); } else { Lines[0].AddPoint(drawPosition); } }
public void RemovePenLine(PenLine penLine) { _penLines.Remove(penLine); }
public void AddPenLine(PenLine penLine) { _penLines.Add(penLine); }