public void Render(TimeSpan elapsedGameTime) { PegPhysicsManager.Client().Render(); BackgroundPlane.Render(); CannonPlane.Client().Render(); ChutesPlane.Client().Render(); PegsPlane.Client().Render(); OverlaysPlane.Render(); CannonBallPlane.Client().Render(); }
public override void Init() { CreateObjects(); base.Init(); this.BackgroundPlane.Init(); this.OverlaysPlane.Init(); this.GameModel.Client().TouchManager.Init(); Renderer.AddLayer(BackgroundPlane.Plane); Renderer.AddLayer(ChutesPlane.Client().BackPlane); Renderer.AddLayer(CannonBallPlane.Client().Plane); Renderer.AddLayer(CannonPlane.Client().Plane); Renderer.AddLayer(ChutesPlane.Client().FrontPlane); Renderer.AddLayer(PegsPlane.Client().Plane); Renderer.AddLayer(OverlaysPlane.Plane); if (PegPhysicsManager.Client().ShouldDraw) { // Renderer.AddLayer(PegPhysicsManager.Plane); } }
public static ClientPegsPlane Client(this PegsPlane obj) { return((ClientPegsPlane)obj); }