private void OnClientEventTrigger(Client sender, string eventName, object[] arguments) { if (eventName == "menu_handler_select_item") { if ((int)arguments[0] == 190) { API.consoleOutput(arguments[1].ToString()); API.setEntityData(sender, "VehicleOfUsingShop", (int)arguments[1]); List <string> Actions = new List <string>(); if (File.Exists("paints.xml")) { IEnumerable <XElement> Paints = xelement.Elements(); foreach (var p in Paints) { Actions.Add(p.Attribute("Name").Value.ToString()); } } API.triggerClientEvent(sender, "bettermenuManager", 191, "Concessionnaire", "Sélectionner une peinture:", false, Actions); } else if ((int)arguments[0] == 191) { var pnj = API.getEntityData(sender, "pnj"); double cx = API.getEntityData(pnj, "cX"); double cy = API.getEntityData(pnj, "cY"); double cz = API.getEntityData(pnj, "cZ"); List <KeyValuePair <VehicleHash, int> > Products = new List <KeyValuePair <VehicleHash, int> >(); Products = API.getEntityData(sender, "ProductsOfUsingShop"); int VehicleChoise = API.getEntityData(sender, "VehicleOfUsingShop"); API.resetEntityData(sender, "ProductsOfUsingShop"); API.resetEntityData(sender, "VehicleOfUsingShop"); KeyValuePair <VehicleHash, int> veharray = Products[(int)VehicleChoise]; VehicleHash model = veharray.Key; int price = veharray.Value; API.consoleOutput(model.ToString()); if ((int)model == 0) { API.sendNotificationToPlayer(sender, "~r~[ERREUR] ~s~Le véhicule que vous demandez n'est pas disponible."); return; } if (Money.TakeMoney(sender, price)) { Vehicle car2 = API.createVehicle(model, new Vector3(cx, cy, cz), new Vector3(0, 0, 20), 111, 111); string plate = Vehicles.Vehicle.RandomPlate(); API.setVehicleNumberPlate(car2, plate); API.setEntitySyncedData(car2, "Owner", sender.socialClubName); API.setEntitySyncedData(car2, "OwnerName", sender.getSyncedData("Nom_Prenom")); API.setEntitySyncedData(car2, "Plate", plate.ToString()); Items.Items.InventoryHolder ih = new Items.Items.InventoryHolder(); ih.Owner = car2.handle; API.setEntityData(car2, "InventoryHolder", ih); API.setEntitySyncedData(car2, "VEHICLE_FUEL", 100); API.setEntitySyncedData(car2, "VEHICLE_FUEL_MAX", 100); API.setEntityData(car2, "weight", 0); API.setEntityData(car2, "weight_max", Vehicles.Vehicle.GetVehicleWeight(model)); API.setVehicleLocked(car2, true); API.setEntitySyncedData(car2, "Locked", true); string paint = xelement.Descendants("Vehicle").ElementAt((int)arguments[1]).Attribute("Color").Value; int color = Convert.ToInt32(paint); API.setVehiclePrimaryColor(car2, color); InsertVehicle(sender, model, plate, new Vector3(cx, cy, cz), color); UpdatePlayerMoney(sender); API.setVehicleEngineStatus(car2, false); API.triggerClientEvent(sender, "display_subtitle", "Vendu! Voici les clefs de votre véhicule.", 3000); } else { API.triggerClientEvent(sender, "display_subtitle", "Désolé, vous n'avez pas assez d'argent sur vous!", 3000); } } } }