Esempio n. 1
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 private static void UpdateElementsSmooth(PeakRendererData data)
 {
     UpdateElementsSmooth(data.Values, data.ValueElements, data.Width, data.Height, data.Renderer.SmoothingFactor.Value, data.Orientation);
     if (data.Rms != null && data.RmsElements != null)
     {
         UpdateElementsSmooth(data.Rms, data.RmsElements, data.Width, data.Height, data.Renderer.SmoothingFactor.Value, data.Orientation);
     }
 }
Esempio n. 2
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 private static void UpdateElementsFast(PeakRendererData data)
 {
     UpdateElementsFast(data.Values, data.ValueElements, data.Width, data.Height, data.Orientation);
     if (data.Rms != null && data.RmsElements != null)
     {
         UpdateElementsFast(data.Rms, data.RmsElements, data.Width, data.Height, data.Orientation);
     }
 }
Esempio n. 3
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        public static PeakRendererData Create(PeakRenderer renderer, int width, int height, Orientation orientation)
        {
            var data = new PeakRendererData()
            {
                Renderer    = renderer,
                Width       = width,
                Height      = height,
                Orientation = orientation
            };

            return(data);
        }
Esempio n. 4
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 private static void UpdateValues(PeakRendererData data)
 {
     UpdateValues(data.Samples, data.Values, data.Rms, data.Channels, data.SampleCount);
 }
Esempio n. 5
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        private static void Render(BitmapHelper.RenderInfo valueRenderInfo, BitmapHelper.RenderInfo rmsRenderInfo, PeakRendererData rendererData)
        {
            var valueElements = rendererData.ValueElements;
            var rmsElements   = rendererData.RmsElements;
            var peakElements  = rendererData.PeakElements;
            var orientation   = rendererData.Orientation;

            BitmapHelper.Clear(valueRenderInfo);

            if (valueElements != null)
            {
                for (var a = 0; a < valueElements.Length; a++)
                {
                    BitmapHelper.DrawRectangle(
                        valueRenderInfo,
                        valueElements[a].X,
                        valueElements[a].Y,
                        valueElements[a].Width,
                        valueElements[a].Height
                        );
                    if (rmsElements != null)
                    {
                        if (rmsElements[a].Height > 0)
                        {
                            BitmapHelper.DrawRectangle(
                                rmsRenderInfo,
                                rmsElements[a].X,
                                rmsElements[a].Y,
                                rmsElements[a].Width,
                                rmsElements[a].Height
                                );
                        }
                    }
                    if (peakElements != null)
                    {
                        if (orientation == Orientation.Horizontal)
                        {
                            if (peakElements[a].X > valueElements[a].Width)
                            {
                                BitmapHelper.DrawRectangle(
                                    valueRenderInfo,
                                    peakElements[a].X,
                                    peakElements[a].Y,
                                    peakElements[a].Width,
                                    peakElements[a].Height
                                    );
                            }
                        }
                        else if (orientation == Orientation.Vertical)
                        {
                            if (peakElements[a].Y < valueElements[a].Y)
                            {
                                BitmapHelper.DrawRectangle(
                                    valueRenderInfo,
                                    peakElements[a].X,
                                    peakElements[a].Y,
                                    peakElements[a].Width,
                                    peakElements[a].Height
                                    );
                            }
                        }
                    }
                }
            }
        }