Esempio n. 1
0
        protected virtual void GetRawData(out List <double> vectMZs, out List <double> vectIntensities, int scan,
                                          double min_mz, double max_mz, bool centroid)
        {
            if (max_mz <= min_mz)
            {
                throw new Exception("max_mz should be greater than min_mz");
            }

            vectMZs         = new List <double>();
            vectIntensities = new List <double>();
            List <double> allMZs;
            List <double> allIntensities;

            GetRawData(out allMZs, out allIntensities, scan, centroid);
            var numPts = allMZs.Count;

            if (numPts <= 1)
            {
                Console.Error.WriteLine(scan);
                throw new Exception("mz_vector empty in GetRawData in RawData.cpp");
            }
            var startIndex = PeakIndex.GetNearestBinary(allMZs, min_mz, 0, numPts - 1);
            var stopIndex  = PeakIndex.GetNearestBinary(allMZs, max_mz, 0, numPts - 1);

            if ((stopIndex - startIndex) <= 1) //nothing in this m/z range
            {
                return;
            }

            vectMZs.AddRange(allMZs.GetRange(startIndex, stopIndex - startIndex));
            vectIntensities.AddRange(allIntensities.GetRange(startIndex, stopIndex - startIndex));
        }
        public bool FindPeak(double minMz, double maxMz, out double mzValue, out double intensity, bool debug)
        {
            if (!_lastValueWasCached)
            {
                var found = IsotopeDistribution.FindPeak(minMz, maxMz, out mzValue, out intensity);
                return(found);
            }

            mzValue   = 0;
            intensity = 0;
            var numPts = TheoreticalDistMzs.Count;

            var index = PeakIndex.GetNearestBinary(TheoreticalDistMzs, minMz, 0, numPts - 1);

            if (index >= numPts)
            {
                return(false);
            }

            if (TheoreticalDistMzs[index] > minMz)
            {
                while (index > 0 && TheoreticalDistMzs[index] > minMz)
                {
                    index--;
                }
            }
            else
            {
                while (index < numPts && TheoreticalDistMzs[index] < minMz)
                {
                    index++;
                }
                index--;
            }

            //find index of peak with maximum intensity
            var maxIndex = -1;

            for (; index < numPts; index++)
            {
                var mz = TheoreticalDistMzs[index];
                if (mz > maxMz)
                {
                    break;
                }
                if (mz > minMz)
                {
                    if (TheoreticalDistIntensities[index] > intensity)
                    {
                        maxIndex  = index;
                        intensity = TheoreticalDistIntensities[index];
                    }
                }
            }
            if (maxIndex == -1)
            {
                return(false);
            }

            var x2 = TheoreticalDistMzs[maxIndex];
            var x1 = x2 - 1.0 / IsotopeDistribution.PointsPerAmu;
            var x3 = x2 + 1.0 / IsotopeDistribution.PointsPerAmu;

            if (maxIndex > 0 && maxIndex < numPts - 1)
            {
                var y1 = TheoreticalDistIntensities[maxIndex - 1];
                var y2 = TheoreticalDistIntensities[maxIndex];
                var y3 = TheoreticalDistIntensities[maxIndex + 1];

                // if the points are cached, these could be single sticks with surrounding
                // points below background. To avoid that case, lets just check
                // and see if the differences in the theoretical mz values is as
                // expected or not.
                if (TheoreticalDistMzs[maxIndex - 1] > x2 - 2.0 / IsotopeDistribution.PointsPerAmu &&
                    TheoreticalDistMzs[maxIndex + 1] < x2 + 2.0 / IsotopeDistribution.PointsPerAmu)
                {
                    var d = (y2 - y1) * (x3 - x2); //[gord] slope?  what is this?...  Denominator... see below
                    d = d - (y3 - y2) * (x2 - x1); //

                    if (d.Equals(0))
                    {
                        mzValue = x2;
                    }
                    else
                    {
                        mzValue = (x1 + x2 - (y2 - y1) * (x3 - x2) * (x1 - x3) / d) / 2.0;
                    }
                    //[gord] what's this doing?? Looks like a mid-point calculation
                }
                else
                {
                    mzValue   = x2;
                    intensity = TheoreticalDistIntensities[maxIndex];
                }
                return(true);
            }

            mzValue   = x2;
            intensity = TheoreticalDistIntensities[maxIndex];
            return(true);
        }
        /// <summary>
        ///     gets the intensity for a given mz.
        /// </summary>
        /// <remarks>
        ///     We look for the intensity at a given m/z value in the raw data List mzs
        ///     (the intensities are stored in the corresponding raw data intensity List intensities).
        ///     If the value does not exist, we interpolate the intensities of points before and after this m/z value.
        /// </remarks>
        /// <param name="mz">the m/z value for which we want to find the intensity.</param>
        /// <param name="mzs">pointer to List with observed m/z values.</param>
        /// <param name="intensities">pointer to List with observed intensity values.</param>
        /// <returns>
        ///     returns the intensity of the peak which has the given m/z. If the exact peak is not present,
        ///     then we interpolate the intensity. If the m/z value is greater than the maximum mz or less,
        ///     then the minimum m/z, 0 is returned.
        /// </returns>
        public double GetPointIntensity(double mz, List <double> mzs, List <double> intensities)
        {
            if ((Mz1 < mz && Mz2 < mz) || (Mz1 > mz && Mz2 > mz))
            {
                var numpts = mzs.Count;
                if (LastPointIndex >= numpts)
                {
                    LastPointIndex = -1;
                }

                //since points are more likely to be searched in order.
                if (LastPointIndex != -1 && Mz2 < mz)
                {
                    if (LastPointIndex < numpts - 1 && mzs[LastPointIndex + 1] > mz)
                    {
                        LastPointIndex++;
                    }
                    else
                    {
                        LastPointIndex = PeakIndex.GetNearestBinary(mzs, mz, LastPointIndex,
                                                                    numpts - 1);
                    }
                }
                else
                {
                    LastPointIndex = PeakIndex.GetNearestBinary(mzs, mz, 0, numpts - 1);
                }
                if (LastPointIndex >= numpts)
                {
                    return(0);
                }

                if (LastPointIndex < 0)
                {
                    LastPointIndex = 0;
                }

                if (mzs[LastPointIndex] > mz)
                {
                    while (LastPointIndex > 0 && mzs[LastPointIndex] > mz)
                    {
                        LastPointIndex--;
                    }
                }
                else
                {
                    while (LastPointIndex < numpts && mzs[LastPointIndex] < mz)
                    {
                        LastPointIndex++;
                    }
                    LastPointIndex--;
                }

                if (LastPointIndex == numpts - 1)
                {
                    LastPointIndex = numpts - 2;
                }

                Mz1 = mzs[LastPointIndex];
                Mz2 = mzs[LastPointIndex + 1];

                Intensity1 = intensities[LastPointIndex];
                Intensity2 = intensities[LastPointIndex + 1];
            }
            if (Mz1.Equals(Mz2))
            {
                return(Intensity1);
            }

            return((mz - Mz1) / (Mz2 - Mz1) * (Intensity2 - Intensity1) + Intensity1);
        }